-- EM PR-2.0.1 --

CONTENT/ART/DESIGN CHANGES:
- Mythic Age Egyptian Archery Ranges are now fancier (and more accurate to the Egyptian Mythic Style)
- Added Full-Rigged Junk, and Chinese Mythic Age Roofs
- Added my Player Colour Overhaul mod for more flavour (aswell as additional Player Colours)
- ToTD terrains now have bump maps

BUG FIXES:
- The Yellow and Green Cinematic blocks now render the texture correctly

-- EM PR-2.1.0 --

NEW CONTENT
- Re-added Flax Fields, and the Flax Field Researches, however, Flax Fields now gather slower, and are limited to the Egyptians and Greeks.
- Norse and Atlanteans now get Apiaries, which are cheaper, but slower to gather than Flax Fields. Apiaries also have their own technology line, which is also cheaper. 
- Added Donkeys and Dwarf Elephants (credits to Nick3069)
- Added Asps (weaker predator units that have poison attacks)
- Added Olive Trees, and Grapes.
- Added Sardines, Catfish, Carp, Snapper, and Tarpon.
- Added the Titans Game List by 2CR

CONTENT/ART/DESIGN CHANGES:
- Redesigned the Evocati, they are now two-handed swordsman, with proper, matching unupgraded, and classical designs. (Reason: Making Evocati Spearmen was weird, especially considering they are anti-infantry units)
- Re-added the Decanus, now redesigned to be a general-use heroic infantry armed with a warhammer, only good vs. heavily armored units (any human soldier over 30% armour unupgraded) Decanus now fulfil the role of the Atlantean Classical Anti-Building unit, and the Arsonist is no longer trainable for the Atlanteans (although still effected by upgrades
- Cavalry Overhaul, All Cavalry now cost 2 population (excluding Kataphractoi, Bucellarius, Clibannari, which cost 3, and War Elephant/Armored Elephant, and Elephant Archers which cost 4) to allow better balancing, logic and force distribution.
- All Siege Weapons now use population in the ballpark of 2 to 5 depending on function (to decentivise Siege Weapon overuse, and balancing) Ballista-type units are at 2, Catapults/Stone Throwers 4, Battering Ram 3, Portable Ram 2, Siege Catapult/Lithobolos/Cannon 6, Chiero 2, Fire Siphon 5, Siege Towers 4, Helepoli 5, Petroboli/Arcuballistae 3
- Hyper Infantry aren't safe either, they now take up 2 population.
- Bogsveigir are now exclusive to Loki, due to their rough placement in the techtree, specialised use, Norse not being as dependent on archers, and Alfar being Frigg's MU.
- Lacqueri and Nordic Halberdiers now use proper European-style Halberds, rather than the Chinese Ji (Credits to Android GRR)
- Hoardings now renamed to Ashlar Polygonal Masonry, and now increases the costs of Fortress-type buildings. Forts when upgraded with APM will gain the "Citadel" prenoun.
- Overhaulled trainable herdable units, they now have a price according to their inital food amount, and now only cost gold. Selective Breeding now makes them 20% cheaper rather than 10% now.
- All Trees now have -50 wood (Reason: Makes players cut through forests a bit faster, and incentives a more wood-dependent territory push)
- Farms rebalanced to gather -10% slower by default (Reason: Players are too dependent on farms, even in Classical)
- All speed upgrades (apart from Roads) no longer increase speed by percentage, but by an absolute amount (+0.2 Speed each) Cavalry Tactics no longer grant speed boosts to cavalry.
- Atlanteans no longer get Siege Catapults, due to their Cannons (and to extent new Onagers) fulfilling the same role.
- Llamas (not caravans) now use AoE3 Llama assets.
- Greek Fire has been overhauled, and renamed to Atlantean Fire, it is now as the name implies exclusive to the Atlanteans, and dependent on Alchemy to be researched, Atlantean Fire now enables Fire Siphons, and Fire Ships as well (in their respective ages)
- Overhauled the Arbalest, they now have less attack (at 7) but are more specialized against heavily armored infantry. In contrast to the Decanus, Arbalests are still good archers, but should be utilized against heavily armored targets.
- Updated the Atlantean Classical Market, to be more attractive, and fitting to the age.
- Updated the Atlantean Naval Shipyards to be prettier, and make better sense with their docks.

BALANCING:
- Atlanteans no longer get Education due to Leto's unique tech, and to weaken their late game a bit.
- Skutilsvenir, and Varangian Guards now have much less armour.
- Rebalanced the Leidang to be a proper glass cannon, and is no longer overpowered (less hitpoints, and slightly less vs infantry attack)
- Cannons now only deal crush damage.
- Tax Collectors no longer generates an insanely quick amount of gold (-75% generation)

BUG FIXES:
- Added Burning Trees to all ExpMod exclusive trees, which means they are now all properly affected by Forest Fires.
- Fixed Ramesses II not being trainable (due to the error of a buildlimit of 0) Also fixed his description
- Fixed a bug where Charon, Thor's Team Bonus, Sasirbaks, Nordic Halberdiers, Herisfon and Pirate Slingers would have blank descriptions.
- Fixed a bug where Titan Gates would self destruct upon placement
- Fixed a few grammar issues, and typos.
- Fixed a bug where Archer speed techs were affecting cavalry instead.
- Fixed a bug where Caravan animals could drop their resources off at Docks, or pick resources up from Naval Shipyards.
- Fixed the Date Palms not having selection rings.
- Fortresses now correctly generate favor when relicquary is researched.
- Fixed a bug where Slaves would use the normal build animations for farms instead of the sowing animations

-- EM PR-2.1.1 --

CONTENT/ART/DESIGN CHANGES:
- Updated the Norse Siege Camps to look more consistent with each age, and to be of higher qualtity.

BUG FIXES:
- Fixed the broken shadowmaps of the Grass, Water Decoration, Underworld Rock, and Stalagmites.
- Loki's Halberdiers can now be trained, and can now build as well.
- Fixed the Varangian Guard not having build animations.

-- EM PR-2.1.2 --

CONTENT/ART/DESIGN CHANGES:
- Added Balam Ajaw's "Better Chinese Great Wall and Statues"
- Added Nick3069's "Ao Kuang Dragon Portrait" 

BUG FIXES:
- Unlocking, and Locking Gates now play sounds.
- Fixed a bug where the Frost Giant used the erronous pre-release Ice Golem death sound.
- Fixed a bug where Fishing Ships couldn't gather from whales.
- Fixed a bug where you could work around upgrading gates by locking them.

-- EM PR-2.2.0 --

DATA/MAIN/BALANCE
- Updated EM for 2.7, should work fine now.
- Chickens and Ducks can no longer be trained, are instead replaced by Geese, with Atlanteans getting AoE2-esque Turkeys. Geese and Turkeys are much cheaper, but generally contain less food than other herdables.
- Chinese now get Yaks instead of Cows.
- Fermentation goes bye, bye, and Picker's Gloves now costs 50w, 50g, and increases Fruit Tree gathering by 20%
- Husbandry and Shepherdry now increase herdable and fat gain by 15%, this means you now have to research both to get the full effect, however with an added +10% effect for Gathering.
- Hunting Dogs and Trapping now have flat +20% increase in gather rate, with an additional +10% on researching both.
- All mounted archers now correctly have 2 population.
- Thracian Noblemen and Cretan Archers are now more specialized, cost 2 pop, and require more gold than food/wood. Fixed the Cretan Archer's shield.
- Siege Drills now have a lower speed improvement (10% instead of 20%)
- Egyptians no-longer get Hellenistic Metropolis, Hoplitodromos, Israelite Swordsmen, or Bedouins anymore.
- You can now build Flags with Slaves, they are however decorative, and cost nothng.
- Heated Shot has now been renamed to Flaming Shot, and has a more accurate icon.
- Tower Garrison is cheaper, and researched faster.
- Argonauts now have a unique description.
- Toxodiakopti can no longer be trained, and are exclusive to the scenario editor.
- Hetairoi and Gastraphetes can now be trained from the Fortress for all Greek Gods.

ART/SOUND
- Improved Gastraphetes texture, it now has more detail.
- Updated Arbalester textures.
- Updated Battering Ram Icon.
- Updated Lithobolos icon.
- The Palestra now has a unique icon.
- Thuerophoroi no longer have bright white skin.
- Flax Fields now have an Icon.
- Atlantean Quadriremes now have better art/models, and correct audio.
- Updated the models for the Chinese Library, Naval Shipyard, and Siege Workshop.
- All Chinese Heroic and Mythic buildings now have player colour roofs.

OTHER/BUGS
- Fixed a bug where Snowy Oak Trees were on fire by default.
- Fixed an oversight that led to Hersir not generating favour.
- Fixed a bug that caused Isis Statues to appear under fog of war (Credits to Chickenland to finding the solution)
- Some other balance changes done that I forgot.

-- EM PR-2.3.0 --

TEH BAD (AKA HOW 2 REMOVE CRAPPY EM GIMMICKS)
- Removed Roads, Atlantean Fire, Scout Boats, Siege Drill, Reinforcements, Improved Living Conditions and Wyat/Ta Ceti.
- Silk Roads now exclusive to the Chinese.
- Atlanteans no longer get the Assassain's Guild tech.
- Removed my Player Colour mod, now you can freely decide if you want those, wanna stick with the classic AoM colours, or wanna use some other ones.
- Removed a bunch of useless unused technologies.
- Norse no longer get Sappers (tech and sapper units) anymore. Reason: Harjars, Arson, and Pillage. son!
-- This also means Norse Siege Camps are now available in the heroic age instead of the classical age now.
- Greeks now use their original (aka release) building textures by default, the alpha textures will be usable through an 'official' sub-mod.
- All Greek Heroes are now back where they belong.

ADDITIONS
- Added new relics:
-- Tyrfing Blade: All Heroes have more attack.
-- Mead of The Goat, Heidrun: Herdables are gathered from faster.
-- Verdandi's Vase of Being: All Heroes have more hitpoints.
-- Sword of Lu Dongbin: Melee Heroes deal more bonus damage vs Myth Units.
-- Axe of Pangu: Axe Infantry are stronger.
-- Mirror of Ying-Yang: Archers move faster.
-- Five Coloured Brush: Units Build Faster.
-- Bottle of Purity: Villagers train faster.
-- Jormungandr Egg: Myth unit's special attacks deal more damage.
-- Fenrir's Tooth: Melee myth units deal more damage.
- Added Fishing Settlements technology, this Mythic Age tech provides Docks with an added +2 population increase, unfortunately Docks now have a build limit of 10 to prevent spamming. 
- Readded Yoke Saddles technology, same as the old days, just that the cheaper wood cost & faster speeds are less overpowered, and the price is more balanced (still a musthave for Chariot use)
- Added "Law Technologies" line, these are a new set of TC technologies that requires Writing to be researched before hand, these provide additional population counts +25 (regardless of Houses or Town Centers)
-- The Law technologies are only available for the Greeks, Egyptians, Norse (first law technology; to incentivise pop-based combat pushes), and Chinese. Atlanteans don't get these technologies to make them weaker in the late game.
- EM's main menu now variates between various attract mode scenarios like in Vanilla AoM.
- Snowstorm is thrown the hell out, instead Frigg gets Avalanche (basically Avalanche from CannibalH's Age of Minor gods, peep it out)
- Chinese get some new units and get an ounce more polish.

DATA/MAIN/BALANCE
- Updated for the 2.8 Patch.
- Weaving now only affects armour, attack and health, writing now only affects train time (slightly), LOS, and attack.
- Courtyards and Urban Planning now located in the Library/Tingholl.
-- Courtyards now only supply +2 population (upto +20) and Urban Planning only +3 (upto +30) this is to make increased pop less OP, and incentivise more pushes to gain population.
-- Urban Planning is now available to the Egyptians, and no longer available to Chinese, to make Nu Wa less irrelevant.
- Fensalir now only increases house build limit by 2, which is a potential for 144 total pop with Courtyards, a decent boost, but weak compared to Greek/Atlanteans/Egyptian (and better than Chinese) 
-- This helps to keep the Norse focused on aggressive territory pushes.
- Atlanteans no longer have access to Treason.
- Alchemy no longer boosts Archer damage, unit enabling has been re-relegated to normal enabling conditions (by age) and has been sent to the Mythic Age.
- Apart from Meadhalls (slight repurpose) all alcohol-technologies have been removed.
- Cofferdam/Dry Dock are now cheaper.
- Muster/Levy/Conscript line now divided based on unit-category for the Egyptians.
- Merged Foundations with Construction Cranes/Pulley.
- Sentries and City Defenders renamed to Tower Guards and Tower Marksmen respectively.
-- Only the Norse and Chinese get Tower Marksmen to compensate for their bad towers.
- Fortress-type buildings now back at the Heroic Age.
-- Rebalanced all fortresses, they are now weaker, making Ashlar Polygonal Masonry a more important technology. Also makes it less bullshit when dealing with, but they still spit out (weaker) arrows like before.
-- Chinese Forts are now as weak as Hill Forts, but deal as much damage as Migdols.
-- Atlantean Palaces now deal the same damage as Greek Forts, and have more health, making them a general improvement over Greek Forts.
- Walls can now research their upgrades again.
- Baskets no longer costs gold, Terracotta Pottery now costs 75w, 50g.
- Charon can now train Wraiths as intended, and now has the ability to insta-kill most non-titan myth units as his special ability                 .
- Nerfed the Sarrisophoroi (or whatever their name is) they move slower, take longer to train, no longer have a bonus vs archers, deal less damage (6 hack instead of 8 pierce) and have less pierce armour.
- Nerfed the Town Defense units to be less dog-shit (especially when abused by the AI) by making them cost 2 population.
-- Scythian Toxotes have been the hardest hit, mostly because of human error, they are no longer classified as archers, now cost 90 gold (only) and now correctly take up population space. They now however have sounds.
- Egyptian Axe Cavalry got a little buff, they now deal x4 bonus damage vs infantry than x3, cost -5 less gold, and train two seconds faster, making them less dog-shit.
- Every minor god gets their free myth unit back, expanded this to include Sobek, and Frigg.
- Greek Barracks units now have their costs rebalanced into accorance with eachother, hopefully making them all more useful.
- Norse no longer get Ashlar Polygonal Masonry...sorry bout that. However Frigg's Ring Fort has been made more relevant because of this!
- Egyptians no longer have access to the Unified Muster-Levy-Conscript technologies, but building-based, these are more expensive (when all researched) than the unified technologies (as expected) but they do "enforce" you to pick a specific "playstyle"
- You can no longer select or attack (inadvertently) flying nature units, this is mostly done as a QoL fix, also because it was kinda pointless to be able to attack/select them.
-- Spiders can't be selected anymore either.
- Bondi should now function as units only good against cavalry now, and are cheaper to make them more useful.
- Highwaymen has now been merged by default into the Egyptian, Greek, and Chinese Scout cavalry.
-- Rebalanced Scout Cavalry, Nordic Cavalry are just a general trash/cav scout, whilst Egyptian, Greek and Chinese scouts are good vs economic units.
-- Atlantean Scout Cavalry (Decurions) no longer have their anti-infantry bonus, and are now basically stronger Nordic Scouts that cost gold instead of Wood like Greek Cav. This means that Atlanteans no longer have trash cavalry anymore.
-- Kataskopos (Scout) is now Hippikataskopos.
- Tweaked Argonauts, they have less attack (-2) have less pierce armour, no longer have a bonus vs cavalry, but have more hack armour.
- Chinese Slave = Servant, Greek Slave = Dolous, Norse Slave = Thrall, Egyptian Spy = Assassain, Norse Spy = Njosna, Greek Spy = Katascopos.
- Marksmanship has been tweaked, providing +1 pierce attack instead of +2.
- Lead Bullets is no-longer researched at the Armory, but at the Archery Range.
- Ulfheoinn have been renamed to Oximathr, and are no longer affected by Call of Valhalla or Mithrill Breastplate.
- Alfar now cheaper. No longer affected by Arrows of the Alfar, but are affected by Bow of Artemis now.
- Monobeles now have a larger bonus vs Ships (x4)
- Oxybeles now have a bonus vs Ships (x3) but have their Anti-Unit bonus decreased to x1.2, they should be utilized more against Infantry now.
- Nu Wa's Market is now enabled in the Archaic Age, but no longer gets earlier age Caravans. Because of this an Archaic Chinese Market has been made.
- Classical Age Shrine techs no longer cost favor.
- Population Limits have been doubled (600) unfortunately players are unlikely to reach past 300 (unless they build all tents, houses, research all pop-addition techs, have the Ra relic, play as Isis, play on a large map)
- All Archery Ranges, Academy's, Siege Workshops, and Stables have unique names and sounds again like in the good old days.
- Sobek no longer gets Apeps, he's still a strong god though. But sadly Apeps have to go back to being a scenario editor only unit ;(
- Herbal Lore now costs 500f, 500g and takes 60 seconds to research. It now also requires Surgery in order to be researched now too.
- Somehow Thor's AI works again, no idea why.
- Norse and Egyptian human soldiers now correctly have upgrade names.
- Renamed Bracers to Recurve Bows (with a new icon to boot)
- Removed various negative effects from shared technologies.

ART/SOUND
- Added sounds for the Leidang. Leidang now have custom textures (rather than using ones from ind10s' norse tex pack)
- Added a bunch of missing icons for various supremacy units + buildings.
- Expanded (lol) Expanded Mod's ambient sounds, and fixed them up for the new 2.8 patch.
-- Made it so that certain terrain sets (based on units not terrain) now have "unique sounds" so deserts will sound like deserts, snowy lands sound like snowy lands, etc
- Cabbage Farms no longer use the same irrigation + plowed fields upgrade visuals as their 3d counterparts, instead using modified textures.
- Oak Trees now use their original textures, and Snowy Oaks now have new textures in accordance to this. The old textures may still be used via the Plants Mod.
-- Trees (not cinematic, olive trees, date palms, or cypresses unfortunately) now sway around (thanks CannibalH!) for that lovely aesthetic.
-- Redesigned Fruit Trees to be a lot less atrocious.
- Updated the Greek Palaestra and Siege Works to look better, and fit in better with the other buildings.
- All units, and technologies from the original ES releases now use the CD game's icons, which aren't as compressed, and have their original colour.
- Somatophylax gets a unique shield now (the ImpMod OGs will remember)
- Greeks now have a a new set of unique and exclusive Academy (not Barracks!) models
- All vanilla units (except Atlanteans) now follow the Copper/Leather - Bronze - Iron, upgrade tier rather than the weird Bronze - Silver - Gold ES decided on for the retail product.
- Restored Mummy and Hades/Campaign Shade lighting effects.
- Naval Shipyard creation/select sound is now quieter.
- Norse Mythic Archery now has the correct "Mythic Horns/knobs/whatever those damn things are lol"
- Mythic Greek Libraries now have a unique model compared to their Heroic Age version.
- Gold Mines no longer have the Dwarven Mine sparkle effect.
- Swapped the Egyptians Government Centers (Scen Edit building) and Library models around, this'll make the Egyptian Libraries actually look like Libraries.
- Farms/Flax Fields no longer leave behind corpses, turns out there was also an issue with this where they'd just die instantly, so whatever.
- Made the Eggy Archery Ranges less barren by throwing in some entrance spears, and some tarps.
- Updated Charioteria models to look more pretty and have unique banner spears for each age.
- Norse and Egyptian base game units updated to reflect the "bronze - silver - gold" to "copper - bronze - iron" aesthetic.
-- Atlanteans base units and Chinese (as a whole) won't get this aesthetic reflection (the former so they can be differentiated from non-heroable units, and the latter for fancy aesthetic reasons)
- The weird corn/sunflower farms now use the farm plants from the alpha (ES apparently reused them for AoE3 at one point, for Tobaccy plants lol)
- Sheep have quieter ambient sounds.

OTHER/BUGS
- Added William Walrus Fix and Emperor Fix by Nick3069
- Added Frozen Siege Tower Fix and Isis statue bug fix by Chickenland
- Tower Garrison renamed to Hiding Spaces.
- Milkstones renamed to Wartime Hospitality.
- Logistics renamed to Supply Lines.
- Fixed the issue where Poseidon's Statue didn't have player colour.
- Aristocracy renamed to Logistics.
- Updated a few dodgy descriptions.
- Reverted a bunch of old work-around fixes now that a lot of the original AoMEE issues have been resolved.
- Horses and Geese now have sounds.
- Fixed an issue where Fortified Town Centers/etc didn't increase the population count...oops
- Steve is now a possible Pharaoh name, the OGs from the Multiplayer Alphas may remember.
- Fixed a bug where Immigrants would gather resources farther away than they actually should.
- Egyptians can no longer research Champion Fletchery in the Heroic Age.
- Fixed an issue where Siege Towers weren't trainable in the Heroic Age.
- Fixed a bug where dead farms and planations used the complete cabbage farm model.
- Zeus should be able to train his Myrmidons now.
- Forging and Metallurgy now correctly decreases Armory improvement cost.
- Greek Strategions (not Military Academys) can now research the Medium-Heavy-Champion Infantry technologies.
- Atlanteans can now research Initiative.
- Fixed a bug where the Apiary gather upgrades were unable to be researched.
- Made a bunch of tech descriptions more concise.
- Surgery now correctly requires Herbalism to be researched beforehand.
- Ramesses now has a unique description.
- Sounds II now longer needed anymore, it's all back in EM Sounds I.
- High Priest of Ra can no longer pick up relics.
- Fire Raft no longer has a bugged texture, has sounds, has the selection cirle and now has a unique icon.
- Fensalir now has an icon.
- Implode no longer fucked looking.
- Mithril Breastplate now back in the Armory, as is the unique Chinese Minor God techs.
- Towers no longer deal bonus damage vs ships by default.
- Aegean Sea RMS no longer has the starting pop-up.
- Somehow fixed Titan Gates.

-- EM PR-2.3.1 --

DATA/MAIN/BALANCE
- Cannons rebalanced.

ART/SOUND
- Bears and Wolves trained from Rangers now have sound.

-- EM PR-2.3.2 --

DATA/MAIN/BALANCE
- Turkeys now spawn in Bog and Marsh instead of Pigs
- Anti-infantry cavalry now deal less bonus damage vs counter-cavalry infantry.
- Ivory Palace has correctly been removed.
- Monument Sphinx and Monument Pyramids now correctly have sounds and icons.
- Physicians updated to Hippocrates (Hero)
- Waves are no longer selectable, making them a gamble to use (and less annoying when selecting docks and naval shipyards)
- Wheelbarrows and Handcart now increases carry cap by 10 units (30 max for W/G, 35 for F with Baskets + Pottery)
-- Mining and Lumber Camps may now research Wheelbarrows and Handcart.

ART/SOUND
- Atlantean Stableyards model is now correctly sized
- Cypresses now have swaying animations.
- Campfire decorations no longer use the Norse RM campfire model.
- Greek Siege Workshops now have death animations (courtesy of ArkantosAL)
- Chinese Barracks (now called Peasant Barracks) now use the AoE2 Barracks sound.

OTHER/BUGS
- Fixed Physician Head
- Fixed Villagers being able to carry absurdly high amounts of Food and Wood with Wheelbarrow/Handcart researched.
- Fixed Heavy Barracks units icon.
- Fixed the Vorour's erronous cavalry texture.

-- EM PR-2.3.3 --

DATA/MAIN/BALANCE
- Masons/Architects now affects the hack armour of all buildings not just Settlement-type buildings.
- Removed "Hippikon Alpha" and "Hoplite Alpha" units from the game entirely.
- All herdable units are trained faster to be more competitive with Farms.
- Added Ostriches

OTHER/BUGS
- Hands of the Pharaoh now correctly affects New Kingdom and Osiris heroes.
- Vaults of Erebus and Ring of the Nibelung no longer conflict with eachother.
- Set's converted Caribou now convert herd units.
- Fixed Heroic/Mythic Greek Market fences.

-- EM PR-2.3.4 --

DATA/MAIN/BALANCE
- Ulfsarks now cost the same resources as unmodded AoM, so now they're back to a "general purpose infantry" unit. 
- Vaeringi now cost less food, gold instead of wood at a lower cost, and have less hand attack, but gain additional hack damage.
- Ocelotl are now trained faster, are trash units, available in the Heroic Age, but are now made of paper against archers. Basically trash fanatic.
- Armored Elephants no longer replace War Elephants, and are simply now their own class of unit. However they have been made more expensive and powerful to compensate. Armored Elephants also no longer have a special attack.
- Velites are slightly more pricy.
- Tweaked Norse Skirms and Bowmen.
-- Bowmen train faster, and are much cheaper.
-- Skirms train slightly faster, have more pierce armor but less hack armor, cost more food, but less wood, and have less hitpoints.
- Muster/Levy/Conscript now decreases train time by 25%.
-- Egyptian unit traintime techs are now cheaper.
- Riddarinn now cost more gold, have slightly more hitpoints, +0.5 attack, more hack armour, but less pierce armour, and take 1 less second to train.
- All herdable units cost half their resources (i.e Cows are now 50 Gold, Goats 25, etc)
- Hersethingr now affects attack instead of hitpoints.
- Sphendonetes now costs +5 food.
- Hunting Dogs line now increases hunting by 25% (50% in total) It however doesn't affect the gather rate of Chickens/Ducks anymore.
- Husbandry now enables training herd animals, but looses the increased speed increase. It also increases the gather rate of Chickens/Ducks now.
- Sheperdry no longer enables herd animals, but boosts their speed instead. It also increases the gather rate of Chickens/Ducks now.
- Gathering from herd units is now +0.20 faster for all civs by default. However researching the Husbandry line now only increases gather-rate by 10% (instead of 15%)
-- This means all Hunting researches increases gather rate by 50% in total compared to Husbandry's 20% total, meaning that Hunting will be better in the long run with all techs.
- Education now makes University techs 25% cheaper. It also now takes -100 less of each resources to research.
- Atlantean Arquebusiers are now trained (and researched) at their Archery Barracks.
- Atlantean Horse Archers now train slightly faster, cost less gold, are available in the Heroic Age, and fire 25% faster by default, however they deal much less damage, have shorter range and line of sight, and 10 less hitpoints.
-- Now they're Mangudai instead of AoE2 Cav Archers, or AoE1 Horse Archers.
-- Also gave them a small x1.5 damage vs Villagers.
- Updated Golden Lions, so they aren't a giant joke unit, they still aren't perfect, basically two free glass cannons.
- Proper Egyptian themed maps, now have Ostriches instead of Zebras, since in reality, Zebras didn't exist in Egypt.

ART/SOUND
- Vaeringi now have sounds.
- Jarls now follow the Copper - Bronze - Iron texture upgrade format.
- Light Camels now use Khopeshes instead of Swords to seperate them from Camelry more.
- Replaced the Khopesh (sword) model with that of Nick3069's, which means they now have upgradable textures.
- Added sounds for the Ostrich.
- Cows and Hippos now have ambient sounds.
- Golden Fleece is no longer a case of "NICE FUCKIN MODEL" it's glow is poistioned correctly, and shows player colour.
- Atlantean Onagers (not Arcuballistae) now have Engineers texture, and updated the old ones to be consistent with Atlantean siege aesthetics.
-- Now called Mangonels.
- Foringi now have a texture for their flag when boosting nearby units.
- Updated Heroic and Mythic Siege Foundry.

OTHER/BUGS
- Added more taunts, and polished some ones that I forgot
- Medium Migdol Stronghold Units now has the correct name.
- Boos now have gatherpoints.
- Norse can now train Geese.
- Fixed Gates having inconsistent hitpoints
- Valley of the Kings now affects the correct units.
- Fixed Dainsleif not affecting attack properly.
- Fixed Turkey and Goose description.
- Fixed Heroic Greek University not having player colour.
- Foringi now have (Hero) in their name.
- Resolved some issues where certain unit weapons wouldn't change textures when upgraded due to an aborted change from the early years.
- Fixed Arcuballista's wheels when moving.
- Fixed Classical Age eggy barracks (thanks ArkantosAL)

-- EM PR-2.4.0 "RIP ATLANTEAN SUPREMACY" --
also we stealin the AoM Voobly Fan Patch list format.

GENERAL
- Preservation and Food Drying is now exclusive to the Chinese.
- Barter, and Handicraft tech lines pushed to the Heroic Age.
- Divided Sappers and Siegecraft, the latter no longer provides a bonus for Villagers. Atlanteans and Chinese get Sappers, Greeks and Egyptians get Siege Craft now.
-- Siege Craft now improves Scarab and War Elephant attack slightly.
-- Cavalry Tactics has been removed.
- Team Bonuses are now based upon the weaker bonuses of gods (i.e Zeus allies start with extra favor)
-- Fu Xi and Nu Wa, now correctly have different bonuses.
-- Ouranos no longer gives an extra Team Bonus effect, since he already provided LOS for Settlements.
- Incenidary Pigs now have 30% pierce and hack armour, train in 8 seconds, and now deals x2 damage to Elephant units.
- Added Silver Mines, Copper Mines and added Small and Medium variations for Iron Mines.
-- Silver Mines replaces Gold Mines in: River Nile, Rocky Mountains, Molde and Giza
-- Copper Mines replaces Gold Mines in: Anatolia, Cyclades, and Sahara.
-- Iron Mines replaces Gold Mines in: Alps, and Arnhem.
- Geese now have player colours.
-- Geese are now the herdable animals in: Molde, Arnhem, Arctic Craters, Alps, and Frozen Wastes.
- All Human Soldiers and Siege Weapons now train 25% faster by default.
- Spoked Wheels has been removed, essentially merged into Wheelbarrow and Handcart. Atlanteans be crying and shaking right now.
- Markets can no longer be used as dropsites.
- Metallurgy now known as Cupellation.
- Because Thor's unique upgrades are a thing, Adamantine Weapons, Shields, and Armour have been removed.
- Seagulls no longer appear above Fish shoals.
- Integrated the "Cinematic Pot" object into the Pots object. Pots in cinematics will now be 3d clay pots.
- Gates now only have 50% hack armour, also updated Unlocked and Locked Gates so they now have the same armour as default gates.
- Advanced Military Tacticians is now called Advanced Military Tactics and increases the maximum range of their boost ability.
- Targets and Thumb Ring is now cheaper.

GREEKS
- Greeks get Pure Breeds now (because Macedon)
- Zeus Hoplite Speed changed to affect all Infantry (since it was odd to have something affect a specific unit, not to mention the slashing of his anti-building bonus)
- Thessalian Shock Cavalry now deal trample damage by default.
- Sphendonetes now known as Rhodian Slingers and they more or less function to how Peltasts use to function in EM. Still a soft counter vs Archers I guess.
-- Peltasts are now Anti-Archers again, and their states are reverted back to pre EM levels. Just now trash units.
- Greeks no longer get their trash Bowman anymore. Trash Archers are more an Egyptian/Chinese/Atlantean thing than Greek.
- Ekdromos now cost 50f, 20g, but are slightly better against eco units.
- Agrianian Scouts are now located in the Military Academy, for good reason. Because they suck, they're now cheaper gold-wise.
- Pezhetairoi have been rebalanced as a slightly slower medium infantry unit, and are no longer trash infantry, but gain trample damage and are now good against heavily armored human units a-la Atlantean Decanus.
- Tweaked Thracian Nobleman, they now have a bonus attack against Buildings, have more hitpoints, are slightly cheaper, and have slightly better armour.
- Thespian Hoplites are now cheaper, and no longer have bonuses against infantry, or cavalry.
- Hetairoi now correctly deal bonus damage towards buildings.
- Fixed an issue where Stratagos' boost effect and animation didn't work.

EGYPTIANS
- Skirmishers no longer deal bonus damage vs Archers.
- Egyptians no longer get Logistics.
- Due to it's removal (cavalry tactics) Egyptian Chariots are now scythe chariots by default, dealing trample damage to nearby enemy units.
- No longer get Galatian Swordsmen anymore. Get Medjay Bodyguard instead, which fulfil the role of a stronger (more expensive) version which deals bonus damage against armored units.
- No longer get Anusiya either. Mostly because having an obviously Persian unit could bite me back in the future (if a Mesapotamian DLC gets made) but partly because having an obviously Persian unit, doesn't fit in with Egypt's visual style. Partly balance as well, having a unit that's basically a Temple Spearman but with bonuses against cav, infantry and a bonus ranged attack is a bit much.
- Removed Greek influence from the Medjay Agema, now called the Medjay Horseman, replaced their head with the Spearman's and updated their icon. Now correctly deal bonus damage towards buildings.
- Egyptian Pharaoh's Chosen General Gore Attack now only works against Myth Units, however his Boost ability only works against Human Soldiers now like the Strategos.

NORSE
- Norse Raiders are now trash infantry.
- Odin's Hill Fort bonus now applies to all Hill Fort units. Jarls no longer affected.
- Boos now correctly have Gatherpoints.
- Fixed Foringi description. Gore/Battlecry abilities now function like other generals.
- Thor now gets Beowulf instead of Odin. Odin now gets Siegfried. This means Thor gets TWO unique heroes.
- Loki no longer gets Ornlu (Hero) as his main anymore, gets Narfi (Hero) instead, who can train Ornlu, other myth units, and can be resurrected in battle.
-- Ornlu S is no longer classified as a Hero, and has a lifespan of 30 seconds.
- Norse no longer get Forging or Cuppellation anymore, which should make Thor more relevent to Armory bonuses.
- Thor's unique armory upgrades now take -10 seconds less to research.

ATLANTEANS:
- Atlanteans no longer get Construction Cranes for free now.
- Atlanteans no longer get access to Woodworking.
- Aquaducts now reduces farm cost by 25% instead of half.
- Atlanteans now follow the likes of the Egyptians and their Levy/Conscript techs are now divided. Like the Egyptians they are divided, based on Building, rather than class.
-- Atlanteans no longer get Muster Soldiers, let alone for free. Not to mention, they are very expensive. Good luck using Atlanteans late game now.
- Atlanteans no longer get Provisions or Pure Breeds. 
- Cuirassiers to seperate them from Lancers now have 25% hack armour (but 15% pierce armour), a small bonus vs Infantry, move slower, have a smaller LOS, and deal trample damage.
- Atlanteans can now train their Turkeys again.
- Atlanteans can now research Shepherdry and Selective Breeding now.
- Fixed an oversight where Biremes were 2 population instead of 1.
- Atlantean Stableyards now have a unique description.
- Gaia's Augurs can now be selected when "easy drag military select" is enabled.
- Decanus can now correctly deal bonus damage towards buildings.
- Aquilarius can now attack enemy units, and have a larger attack bonus provided when boosting nearby cavalry.
- Vexillarius now has a larger attack bonus provided when boosting nearby infantry.
- Dominates can now boost nearby human soldiers again, though in a smaller range, and less powerful than Aquillarius or Vexillarius.

RANDOM MAPS
- Sahara no longer has central forests, or a central settlement anymore. Now it's more true to it's name, and functions like an Arabia-type map.
- Thanks to Hagrit, Golden Fleece has been completely overhauled, it is now a hybrid of Capture the Flag, KOTH and Sea of Worms (but Greek, and with more resources)
- Added Baltic RM, which is basically a Norse themed version of Mediterranean without the wiggle terrain and deer-units, central island, berries or grass/flower patches, and a Norse theme with Herring, Wolves, Bears, Geese, Silver Mines, snowy oaks/pines and Snowy terrain.
- Alps no longer has ruins, and each player now only has 1 relic each.
- Added Norweigan Forest (an Expanded Mod version of the same map by YmirTheTitan) a woodland rich map with much food, wood, geese and copper mines.
- Removed some of the iffy, more dodgy maps (i.e Painted Desert, which is an American thing, weird disscoiative map. Crete and Lumber Camp doesn't even support multiple players)
- Updated various RM names, details, and icons.

-- EM PR-2.4.1 --

GENERAL
- Cleaned up some ambient sound definitions, Oak Trees, Pine Trees, etc now have seperate unique ambient sound definitions, so now some ambient sounds will have a chance to play.
- Added Snowy Owl bird animal. 
- Fixed Trading Post.

NORSE
- Stone Throwers now correctly deal AoE damage. They also no longer deal Pierce damage but rather Hack Damage.

ATLANTEAN
- Added Cheiroballista (Hero) a Hero unit that can be transformed from CBs.
- Arcuballistae now deal AoE damage towards enemy units. Attack rate has been corrected. They are now cheaper, have more accuracy, cost -1 population but have shorter range.

RANDOM MAPS
- Tundras now have Snowy Owls instead of Vultures.
- Fixed Mount Olympus, and updated it with JeHathor's version, now a central mountain with a relic and settlement spawns. Also drastically decreased the amount of water pools and single oaks that spawn massively decreasing the chance of the player area not spawning.
- Added "Inland" a 'Green Arabia'-type map.
- Fixed Baltic, Silk Road, Sahara, River Mekong, and Rocky Mountains icons.
-- Added description for Baltic

-- EM PR-2.4.2 --

GENERAL
- Fixed an issue where Herd animals managed to revert back to their old costs somehow.
- All Major God unique heroes now play "A Hero has Fallen" when they die
-- They now have that Soul effect when they die too
- Included the "Close to Home" special scenario that magically disappeared from normal AoMEE. Unfortunately AoMEE doesn't recognise it directly, and you'll have to open it up via the editor.
- Odin's Spear now affects Roraraii instead of Murmilloi, and Bondis instead of Ulfsarks.
- Buildings are now built 25% faster by default.
- Shrines base cost is now 50w, 10g.
- Hunting Dogs and Trapping now costs slightly less resources.
- Increased pool of potential AI names, most of which are unused names from vanilla AoM. Atlanteans have a possibility of a few more made up (but some referential) now too.

GREEK
- All Greek Heroes now play "A Hero has Fallen" when they die.
- Greek Slaves (Dolous) can now build the Theatrons in the Heroic Age.
-- Only one can be built, as long as a Theatron is standing Human Soldiers, Heroes and Villagers move faster, Heroes and Buildings have more hitpoints, and Human Soldiers have more Armour. Theatrons slowly generate favor as well.

EGYPTIAN
- Libraries are now free. 
- Shrines now cost 30 Gold.
- Fixed an issue where Egyptians couldn't train Medjay Bodyguards.
- Monobeles now correctly deal area damage. Pierce Damage has been increased to 24. They are now 100% accurate, have only 1 projectile, and have a spread factor of 1.5.

NORSE
- Hill Forts can now research Infantry and Cavalry upgrades at the hill fort.
- Longhouses now cost 90 wood, and Norse Stables now cost 90 wood as well.

ATLANTEAN
- Atlanteans now start with a 15% boost in Human Soldier train times to counteract their later expensive Levy/Conscript line, and slower train times by the end of the game (totalling to a 65% train time decrease by late games compared to other cultures 75%)
- Fixed Atlantean Torch glow effect position.
- Fixed Lacquarius Head
- Light Infantry renamed to Hoplomachus
- Caladria are no longer useless and gain an attack, considering their "staffs" are just bows.
-- Cost 120w, 10fa now, reverted speed to pre-patch 1.02 (titans patch) levels. Now classified as a MythUnitArcher and deals bonus damage vs MythUnitInfantry.
- Heart of the Titans revised, gets their cost decrease back, but only by 10%, movement speed buff scaled to 10% increase as compensation.
- Gaia no longer gets cheaper Heroes anymore.
- Gave the Evocatus a buff in hitpoints, damage, damage against infantry, speed and armour to make them less of a joke unit.
- Fixed Celeres' Heavy-tier texture bug when attacking, they now deal x2 damage vs siege and eco units, and now correctly deal bonus damage vs turma and Essedarius. Now have +1 attack too.
- Herisfon now functions as La Hire-esque hero, an absolute destroyer of a hero, but now costs an additional 100 gold, and is a Mythic Age unit.

CHINESE
- Chinese Temples have been updated, they are now much better looking, and accurate.

RANDOM MAPS
- Inland is now called Galgvior. It also no longer plays an "intro" anymore.
- Norweigian Forest is now called Jarnvior.
- Added another new map: Myrkvior which is basically Black Forest by Monty_Python from AoMH

-- EM PR-2.5.0 - NAVAL UPDATE --

GENERAL
- Greek enemies now train Hoplites, and Falxmen, as well as Thueros and Thoras in Atlantis Reborn.
- Added "Water Buffalo" which is basically a copy of the Water Buffalo with a player color collar that is a herdable.
- Vanilla Water Buffalos renamed to Cape Buffalo. Also fixed their description.
- Non-villager units can no longer attack or target Herd Animals.
- You can no longer convert an ally's herd animals, or convert any farms/plantations (without gathering them)
- Herdables now have unique creation sounds.
- Town Guard units (except Scythian Toxotes) are now trained in 5 seconds, and cost only 1 population.
- In-game UI now shows Turn Times, as in p2.8 vanilla.
- Villagers Herdable gather rate reset to pre-2.3.4, but now Selective Breeding increases villager gather rate of herdable units.
- Ambassadors no longer provides the sharing of line of sight between you and your allies.
- Writing's increased attack now given to Weaving, Weaving now costs 75 gold, Writing no longer increases Villager trainspeed/LOS, and no longer requires Weaving. 
-- Writing now allows you to gain your allies line of sight. No longer requires Weaving.
- Map Making and Military Foresight now increase villager line of sight. 
-- Increased line of sight gain for Map Making to 4.
-- Both now cost gold instead of food.
- Law Techs moved to Library/Tingholl. No longer require Writing.
- All Slaves have proper gather ranges, preventing them from gathering resources too far away.
- Heresy has been replaced.
- Markets, Boos, Libraries and Theatrons are no longer required for Victory.
- Pickers Gloves now increase Gather Rate of Berries (and other wild crops) by 50% now. Now researches in 20 seconds.
- Fishing Techniques now increase Villager Fishing rate by 50% instead of 15%.
-- Fishing Techniques now available in the Archaic Age.
- Merged Siege Craft and Sappers as "Siege Craft" (and uses Siege Craft's icon), and gave it to all civilizations in the Heroic Age for 250w and 250g. Mahouts, Ulfsarks, Roararii and Peasant Infantry now affected, Slingers and Sphendonetes no longer affected. The Former gain a x5 attack bonus, whilst the latter gain x2. They also gain an attack bonus vs Siege Weapons.
- Ship Armour Line has been moved to the Armory.
- Wolves now have a max limit to their death sounds, so ears don't self destruct when fimbulwinter ends.
- Plantations now have sounds, unique sounds. ;)
- You can select Waves and gather fish from them again.
- Renamed Whale to Fin Whale. Added an icon, and history file.
-- Also added a history file, and unique icon for the Orca.
-- Fixed both Orca and Fin Whale's description
- Metal Weapons lines now longer affect the look of Bows, instead Horn Bow line affects the look.
- Warships no longer cost population, but instead have build limits instead. Research Cofferdam and Dry Docks to increase this limit.
-- Everyone now has access to Cofferdam at the least. Norse now have access to Dry Dock.
- Engineers now affects Siege Ships.
- Horn Bow line now affects Archer Ships.
- Ghost Lake lighting should be more accurate to vanilla. Added clouds as well.
- Removed Flags from RM/CMP games.
- Shock Cavalry have been tweaked, they now have much more health, and vary damage based on their culture's military focus.
- Tracking (tech) has been further increased by +2 LOS (so +4 LOS for Scouts instead of just +2 LOS)
- Fishing Ships no longer affected by Chaos.
- Farmers regain their original gather rates when you advance to the Heroic Age.
- Wheelbarrow now costs 75w and 75f. Handcart now costs 125w and 125f.
- Due to all the buffs recieved in EM, Watch Towers now only fire one arrow at a time. This should also help even out Tower Guards line.
- Crowned Cranes can now be one shot by Villagers (and nearly all units for the record) now.
- Included an epic FAQ which you can find in Expanded Mod Core/Docs

GREEKS
- Theatrons now have unique sounds (instead of placeholder owl sounds)
- Theuerophoroi tweaked, compared to the Hoplite they cost less food, but are more offensive orientated with 9 attack, 20 H/P armour, and have 95 hitpoints.
- Hypaspists now train slower as they should.
- Fixed an issue that caused Theatrons not to be buildable. Theatrons can now correctly be built in the Heroic Age.
--- Theatrons now correctly have a build limit of 1.
- Due to the amount of Units, and it being such a specific building. Strongholds are no longer buildable. All Greek Villagers can now build the Theatron instead.
- Beast Slayer no longer affects Gastraphetes or Hetairoi, but rather Hippotoxotai and Kataphractoi instead.
- Hades no longer gets access to Hephaestus, but rather his own unique Mythic Age minor Goddess: Persephone. And get access to a new myth unit: The Griffon. For her unique techs find out ;)
- Weapon of the Titans no longer affect Hippotoxotai.
- Trierarch now increases the hack and pierce armour of Triremes rather than just Crush armour.
- Fixed Ekdromos Heavy/Champion Head
- Redesigned all the vanilla greek units (or reset to vanilla art but with heavy/champion art changed to reflect bronze/iron), to be much more similar to vanilla, whilst still keeping within the "historically accurate" aesthetics.
-- Added a new set of shields to represent Hoplons for Hoplites, Epilektoi, etc
-- Redesigned the Epilektoi because they suck visually.
-- Hippeis now have a much better body texture that's has much more player colour, better contrast, and a generally better aesthetic.
-- Theuros Shields now have player colour, and have copper/bronze/iron equivalents. No longer use RTW2 textures.
- Sphendonetes now cost 50 Food and 30 Gold, and take slightly longer to train.

EGYPTIANS
- Set can now research Feral in the Archaic Age.
- Fixed Sobek Age up flavor text.
- Spearman, Slinger and Chariot Archer now use their original ES textures, now just modified to follow the copper - bronze - iron format.
- New Kingdom Pharaoh's bonus vs MUs dropped to x4 like normal Pharaohs.
- Isis no longer grants faster training economic units.
- Standardised Sasirbak design, no longer follow Fletchery (or any for that matter) upgrade lines.
- Fixed an issue where Chariot Archer wheels were inconsistent with the chariot base.
- Updated Scythe Chariot design (for one it actually has Scythed wheels)
-- Buffed the Chariot, more hitpoints, attack, now slightly slower than chariot archers.
- Shock Lancers now deal trample damage.
- Fixed the Chariot Archer's shield.


NORSE
- Harjars are now correctly classified as Human Soldiers.
- Oximathar now use Swords instead of Axes for variety. Also fixed the funkiness when upgrading to Champion infantry. Can now be trained in the Heroic Age. Now function properly as a Shock unit, just without the boost ability.
- Champions, and Dengrir no longer train MUCH faster than other Norse units.
- Danish Reforms speed boost no longer based on percent, but absolute, it increases the speed of all infantry by 0.2 units.
- Bloodbath cheaper, no longer affects hitpoints, but increases infantry attack speed by 20% now.
- Perfusion now works again, but only increases the train rate of Longhouse units, now takes longer to research, and costs +100 wood.
- Thor now gets a unique "line" of Ship Armour upgrades in the sense it's just the normal ones but cheaper/research faster, just no fourth "super tech" for it.
- Hel can train Mountain Giants on her own again.
- Mounted Pillagers now have sounds.
- Pillage now increases hand cavalry attack vs buildings by x3 instead of x2.
- Norse Slaves can no longer build (except farms and apiaries)
- Fixed Norse Temple of the Gods
- Updated vanilla norse shields to follow the copper - bronze - iron format.
- Have access to Military Foresight.

ATLANTEAN
- Llamas now cost 38 gold, and have a max "carry" cap of 500. Fixed description. Trained faster.
- Caladrias now cost 150w and 18 favor.
- Atlanteans no longer get access to Economic Laws.
- Stableyards now have unique sounds.
- Legionaire is now +0.6 faster by default.
- Dryads now deal crush damage, they are nature servants after all, it's only natural they'd hate buildings.
-- If you control two Hesperides Trees, you can now train another five Dryads. (This is based upon Birkaland's Tale of the Chicken, cheers to him)
- Decurions renamed to Cursarius, they now have "wings" in their heavy/champion upgrade, and have new head designs.
-- Now actually have bonuses vs infantry, and heros. Also gain a bonus vs Economic units as well.
- Oracle Scouts, Legionaires and Essedarius can now escape Frost by Heroizing, like all Atlantean heroes.
-- Centurions and Essedarius are now treated like proper heroes in regards to a few godpowers and effects.
- Resolved a bug where Implode wouldn't blow if it sucked up a wild Harpy.
- Behemoths dropped to 625 HPs, but now regenerate 2 HP per second instead of 1 HP/s.
- No longer have access to Military Foresight.

RANDOM MAPS
- Water Buffalo (Herdable) now spawn in River Mekong instead of Goats.
- Added a bunch of Falcons to replace Hawks in a few custom maps, since they were used bugger all until now.

-- EM PR-2.5.1 --

GREEK
- Updated Phyrgian head models to be more concistent with the game's artstyle.
- Updated Hypaspist Head, they now use Phyrgian helmets.
- Thorakitai now use the same heads as the Agrianian Scouts, this is because the commen consensus is that they wore those big Boetian helmets.
-- Their copper helmets are now made of copper instead of iron
- Peltasts now use proper Thracian Peltast shields.
- Rhodian Slingers now called Sphendonetes again.
- Fixed Strategos Shield.
- Swapped Phalangite textures for normal/champion.
- Pezhetairoi now have a normal variant, their old design is now their champion version.

NORSE
- Added Mithril Naval Plating to Thor as an unique 4th-tier upgrade for his ships.

ATLANTEAN
- Added Analog Computing, which increases the speed, line of sight, range and accuracy of Warships at the cost of increased train time, and gold cost.
- Added King's Cohort, which increases the armour, and hitpoints of Evocati and Katapeltes at the cost of increased costs.
- Titan Shield no longer covers Fertility.
- Fixed Musket tech position.
- Fixed Arquebusier head.

-- EM PR-2.5.2 --

GENERAL
- Selenge River watertype now has proper terrain textures.
- Siege Catapults no longer have area damage. Now deal 200 crush damage. Fixed Bugs with Wagons being able to attack, and follow attack commands when unpacked. Also removed rider.

NORSE
- Gain access to Siege Catapults again.

ATLANTEAN
- Can now research various God technologies in Armory based on the tech's context.
- Tortoise Formation now makes Legionaires slower, and lose crush armour.
- Arbalester renamed to Arcuballister.
- Arcuballista renamed to Katoballista.
- Added Heirloom Orichalkos Greatswords which makes Evocati attack faster, and deal more damage at the price of being more expensive gold-wise, and train slower.

-- EM PR-2.5.3 --

GENERAL
- Fixed an issue where Scout Cavalry weren't classified as military units by Easy Mil Drag Click.

EGYPTIAN
- Updated Pitati Design, should be more accurate to Alpha Egyptian archers, and more consistent (and unique) with other Eggy archers.
- Fixed a bug where Champion Fletchery units would have inaccurate names.
- Fixed an issue where Axe of Vengeance used the icon of Heirloom Orichalkos Greatswords.

ATLANTEAN
- Stableyards now cost 80w, 30g. Available in Classical Age again.
- Cursarius now available in Classical Age again.

-- EM PR-2.5.4 --

GENERAL
- Alchemy now boosts Siege Engines, and Fire Units attack by 25% instead of 10% now.
- Supply Wagon no longer has a rider anymore.
- All Transport Ships now available in the Archaic Age.
- Shrine techs no longer cost favor anymore, but cost more gold.
- Fixed the AI of the Atlantean, and Chinese. Protip: Don't stick the enabling of units in "Age x" generic techs.
- Ballistics now seperate (aka no longer requires it) from Mathematics.
- Ballista Tower upgrade now adds +2 crush damage.

GREEK
- Updated Sphendonetes Bored and Walk Animation
- Updated Wraith texture, icon, now has a shield again.
- Normalized Alexander (Poseidon Hero) to Age 4 like the rest of the Greeks.

EGYPTIAN
- Campaign Theris and Supremacy Theris are now two different units, preventing balance issues between campaign and supremacy. Theris (Hero) can now be trained in the Mythic Age.
- Cult of Sobek now only costs gold and favor.
- Changed Baskilon Guard head to be more...Egyptian.
- Brought back Bone Handles for Anubis.
- Can now research Ptah LFS and SA at Barracks again.
- Can now research EB, and SotS at the Fletchery Range.
- Fixed an issue where the old Spearmen and Axemen upgrades were still obtainable.

NORSE
- Throwing Axemen and their upgrades have been moved to the Archery Hall.

ATLANTEAN
- Updated Fundibalarius Bored and Walk Animation. Now affected by Levy/Conscript Archery Units and Initiative. -1.5 Crush Damage.
- Levy/Conscript Archery Units now requires Wood instead of Food.
- Shrines now cost extra gold.
- Fixed Centurion Head.
- Arcuballisters now cost +5 Wood, but have +0.25 attack.
- Fertility is now more expensive.
- Fixed an issue where the Ouranos Theocrat icon would pop up, despite being unavailable to Gaia or Kronos.
- Lance of Stone now affects Contarius.
- Caladria favor cost bumped down to 16.
- Fixed Champion Legionaire Head.

-- EM PR-2.5.5 --

GENERAL
- Titans now leave footprints, like in alpha TT screens.
- Ballistics now takes up a different spot than Mathematics.
- Changed sounds for the Library to be less obnoxious.
-- Fixed descriptions as well.
- Pirate Ships now only have 10 slots for transport. Now affected by Horn Bow-line.
- Enclosed Deck-line now only affects Transport Ships. Enclosed/Layered Decks now increases Carry Limit by an absolute of 10.
-- ED now increases the carry cap of fishing ships by 10, LD increases it by 15. Both Absolute. ED is now 150w/g now.
-- Fixed an issue where Fishing and Transport Ships would have a buildlimit upon researching either.
- Updated various icons.
- Recurve Bow now lets Fortresses, Watch Towers, TCs/Citadels, and Archers fire faster.
- All Heavy and Champion upgrades now increase HP by 15%/20% respectively now.
- Various buildings now have death animations.

ATLANTEAN
- Added the Cranequinier which is basically a more powerful/expensive, long ranged Cavalry Archer trainable in the Mythic Age.
- Retirarius got buffed, but are more expensive to contrast more with the updated Phalanx.
- Arcus now fire faster, and train faster to be more compeitive with Arcuballisters.
- No longer have access to Recurve Bow.

EGYPTIAN
- Fixed Spearman bonuses vs Cavalry.
- Sobek Guard now has an icon.
- Rebalanced all Egyptian War Academy units so there is greater distinction between their stats.
- Fixed various Egyptian unit shields.
- Eclipse now correctly negatively affects the LOS (by half) for all players human soldiers, buildings and siege, just like in the Alpha.
-- RangedAttacks by Human Soldiers, Ships, and siege are also halved for the duration of Eclipse.
-- Villagers are unaffected because the almighty Gods don't want their faithful favour slaves to be punished.
- Fixed Anubite Sounds.
- Medium Migdol Units is now free upon advancing to the Heroic Age.
- Longbowmen have essentially been superseced by Royal Archers (In RM/MP/CMP games), which are basically long range Cretan Archers for Mythic Age Egyptians.
- Respeced Desert Archers, they now have stats that justify their cost, so they have a larger bonus vs cavalry, more hack and pierce armour, slightly more hitpoints, much more attack, accuracy, cheaper, and properly available in the Heroic Age.
- Cavalry Archers no longer classified as Cavalry, but solely as archers.
- Gave Set's Sasirbak some minor buffs to armor, hitpoints and attack, to be more competitive with Royal Archers and Desert Archers.
- Egyptians no longer have access to Horse Archers or Assyrian Tactics.
- Crappy Phoenix Eggs are no longer required for victory.
- Pandotapoi now have slightly less hitpoints, lower attack, but a higher bonus vs archers.
- Shotelai now have +3 hitpoints, but have their attacks rounded to 6.

GREEK
- Restored Bellerophon Leap Attack animations from the original AoM version.
- Fixed Phalangite Champion Upgrade.
- Fixed Achilles not having hero selection/decal star.
- Re-speced Cretan Archer (fixed a few bugs, added quiver) now his ranged attack has a shorter minimum range, no longer has a bonus vs cavalry at range, but deals more ranged damage, and is generally more accurate. Boosted stats, and price to reflect the Cretan Arcus being a "stronger, less massable Toxotes" now costs 1 population instead of 2.
-- Attacks 10% faster than Toxotes as well, considering Cretan Archers used Recurve Bows.
-- Now have Standard, Medium, and Heavy variations as well.
- Now have access to Recurve Bow
- Leonidas now has sound.
- Greek Phalanxes are now much stronger (and expensive) than before.
- Rebalanced Greek "Super" Infantry to be more standardised and make them more similar in general with different unique touches.
-- Agryaspides now function as a Pike unit, rather than being just a more powerful type of Hoplite.
- Sphendonetes now cost Wood (instead of Food) and Gold.
- Fixed an issue where Reinforced Battering Ram heads would vanish when moving.
-- Oxybeles and Battering Rams now cheaper.
-- Oxybeles has +2 range now, and +1 (now x5) against siege weapons.
- Hippikatascopos now have sounds again.
- Fixed Odysseus Bow.
- Strategion now costs more wood than Military Academies. 
- Fixed Argonaut Head.

NORSE
- Narfi now has sounds.
- Bogsveigir slower so their walk animation and speed is in sync.
- No longer have access to the Siege Catapult.
- Thegns have been updated (to resemble actual Anglo-Saxon Thegns), visually and stat-wise, they are now more expensive (wood and food-wise), but more powerful.
- Several of the Norse Elite infantry now have more attack. Especially Champions.
- Light Cavalry now have more hitpoints, armour and attack.

-- EM PR-2.5.6 --

GENERAL
- 30 Minutes option in SP Random Map game has been restored for Day/Night cycles.
- Day/Light Cycle Lighting replaced with the ones from ArkantosAL's Visual Enhancements.
- All Town Defense units now only have 5 LOS.
- Tundra now have the superpredator Arctic Wolves, instead of normal arctic wolves, which now have a spooky howl ambient sound to boot. Tundra now also uses the Apollo_Cloudy lighting.
- Town Centers once again have unique icons for each civ, this time however, these icons will be depicted by the civilization's villagers.
- Buildable Walls now have their own icon, which will fit in more with Undermine's icon.
- Cavalry Hitpoint techs now affect Cavalry Archers.
- Courtyards/Urban Planning now costs x2 resources, but increases the population of houses by 5 each.
- Reduced Pierce Armor of Crowned Cranes.
- Target Practice now increases the Accuracy of Villagers.
- Temporary test, Town Centers now only attack when garrisoned, should incentivise raiding more. Also increased projectiles to 6.
-- Citadels now fire 8 arrows.
- Updated Iron Mine texture.
- (Large) Berry Bushes, and Fruit Bushes have a chance that butterflies may fly around them.
- Fixed an issue where the Destroyed Wonder model was frankly too massive compared to it's original model, and obstruction radius.
- Updated Large Berry Bushes, Large Bushes and Fruit Bushes to be prettier and more consistent with Berry Bushes, Trees, terrain, etc.
-- Large Berry Bushes now spawn in groups of 4-6 near TCs in Baltic (these will be quite close to assure that the player always has a nearby source of plentiful but slowly gathered food), whilst additional Large Berry Bushes in groups of 2-4 may spawn farther out.
-- Updated the Date Palm to sway in the wind, and fit in with Egyptian Palms, whilst still being distinctive. Now has -50 less food.
-- River Nile now has Date Palms instead of Berry Bushes.
-- Midgard now has large berry bushes instead of small berry bushes.
- Walls are now more expensive, and take longer to build.
- Armory Ambient Sounds are now less loud and obnoxious.
- Herdable gatherers now gather a flat rate of 0.5 faster.
- Updated Slaves.
-- Now cost 25g.
-- Now gather +0.2 faster than normal villagers for all resources.
-- 5 minute lifespan instead of 500 seconds.
-- Have 2 hand attack instead of 3.
-- Have 25 HP.
- All normal villagers now have 45 hitpoints instead of 65.
-- Weaving now increases villager hitpoints by 60%
- Archer Speed techs no longer affect Cavalry Archers, instead Cavalry Speed techs do.
- Fixed Snapper having an incorrect name in normal play due to a copied and pasted displaynameid.
- Siegecraft now takes 30 seconds to research instead of 40.
- Boiling Oil now deals area damage in a radius of 2 feet.
- Hyenas deal more attack (12 vs 8)

ATLANTEAN
- Venators re-speced, now fulfil a similar role to the Greek Thuerophoroi.
- Cranequiniers now affected by Tusk of the Iron Boar.
- Praetorians now faster, have a larger bonus vs infantry, train quicker, and cost less.
- Bucellarius now slightly slower, no longer have a bonus vs infantry, but have more hitpoints.
- Secuitores now buffed in accordance to Greek Somatophylax buff.
- Legionaires now called Legionarius, fixed an issue where they wouldn't have sounds.
-- Centurion (Hero) renamed to Legionarius (Hero) now has sounds again.
- Fixed an issue where Channels cost 100w instead of 100g.
- Javelin Levymen now have upgrade textures (kinda, they're pretty subtle though) now correctly classified as an Archer, and as a Scout.
- Cursarius no longer classified as Scouts anymore.
- Andabatae now function closer to the Epilektoi, which means they are cheaper, slightly faster, have better armour, but less attack.
-- Cost 50f, 65g now. Traintime is now slightly slower.
- Immigrants now cost 40g, but only 20 can be built. Now called Colonists. Now have the same attack as Villagers, same gather rates as Greek slaves.
- Citizens now have 135 Hitpoints by default. Heroes have 165 now.
- Leto's Wartime Hospitality debuffed, now only increases Manor's population by 2 instead of 5, this is done to make the technology overall more balanced, whilst resolving the issue of Atlanteans being 10 population behind other civs, whilst not making Leto irrelevant.
- King's Cohort now researched at the Counter Barracks instead of the Palace.

EGYPTIAN
- Muster Fletchery-line now costs Wood instead of Food now.
- Can no longer train Town Watchmen, instead they can research "Rally Town Watchmen" which basically spawns 10 of them for 150g, 150f.
- No longer have access to Partisans.
- Medjay Bodyguards now properly defined as Human Soldiers.
- Avengers are now a lot more useful.
- Ra gets Horus instead of Osiris now, making Osiris exclusive to Isis now.
- Conscripts now have upgrade textures.
- Camel Caravans now have bored sounds.
- Now have access to Marching, and Logistics.

GREEK
- Battering Rams now deal area-damage when attacking like in Age of Empires II.
- Sarissaphoroi now deal pierce damage, +1 damage. Now affected by Cavalry Archer effects (takes bonus damage from crenellations, affected by Tusk of the Iron boar, etc)
- Fixed a bug where Hoplite Heads would only change when Medium Cavalry-line technologies were researched.
- Hetairoi now have -5% hack armor, but +5% pierce armor.
- Hippeis now has +5 Hitpoints, +1 attack, but -5% pierce armor.
- Somatophylax buffed, but cost +10 food. Updated Icon, and has a champion variant.
- Fixed Hellenistic Metropolis description.
- Fixed Amazon Archer not having sounds.
- Fixed Argonaut Shield
- Psiloi now have upgrade textures.
- Hypaspists are now classified as "armoured" and take bonus damage from Decanus, Medjay Bodyguards, etc.
- Epilektoi +1 attack, cost 40f, 55g now.
- Donkey Caravans now have bored sounds.
- Griffons now have a leap attack instead of a gore attack.
- Pestillence now affects all Expanded Mod military buildings.

NORSE
- Can no longer train Fyrds, instead they can research "Rally Fyrds" which basically spawns 10 of them for 150g, 150f.
- No Longer have access to Partisans.
- Francisca Cavalry now take up 2 population.
- Berserkers now deal area damage when attacking to seperate them from similar units more. Now properly defined as a human soldier.
- Warlords no longer train insanely fast anymore.
- Throwing Axemen no longer affected by Perfusion, but have minimum range (which can be removed through Initiative)
- Leidang now affected by Perfusion.
- Frigg's Alfar now have a birth animation/birth sound, and use the Seer's sound effects.
- Nordic Horse Archers no longer considered as Cavalry.
- Heimdall's Safeguard can now be researched at Walls and Towers.
- Heimdall's Undermine now more powerful, debuff vs town centers decreased to x0.75. Now affects all buildings.
- Frigg's Fensalir no longer increases population space of houses, but 5 more houses can be built (from 3)
- Walking Woods now function like in patch 2.7: Controllable but less hitpoints and crush damage.
-- Oak Trees with snow now affected by Walking Woods.
- Revised Thor's Pig Sticker it now increases Villager's damage against herd animals by x5, and increases their gather rate of herd animals by 10%, previous effects removed.
-- Reasoning: This addition IMO made Odin's hunt bonus redundant, and was probably part of the reason why Odin was practically ignored, not to mention there really wasn't a god tech that affected herd animals. Finally the history file makes it quite clear that ES must have intended Pig Sticker to be for herd animals originally, but I suppose whingy playtesters had something to do with that.
- Longboats now have +0.5 speed.

-- EM PR-2.5.7 --

GENERAL
- Readded Taverns, which can be trained by the Norse and Chinese directly (Infantry and Peasants respectively) and by Egyptian and Greek Slaves/Atlantean Immigrants (due to limitations)
-- Taverns cost 150w (or 50g for Egypt)
-- Spy units and Assassain's Guild techs move to Tavern.
- All Slaves can now only build resource buildings (farms, plantations) Dropsite buildings (except Norse) and buildings villager units generally can't access them due to limitations.
- Readjusted Building Times to unmodified levels.
- Naval Units now train faster than in previous patches, but slower than unmodified (i.e Arrow Ships are 20 seconds to train)
- Partisans technology disabled.
-- Town Guard units now balanced around culture's gimmicks, now all follow the previous builds Egypto-Norse "Rally" system.
-- Rally techs no longer available in Deathmatch.
- Fixed an issue where Jade Mines still blocked wall placement.
- Removed Writing, effect has been remerged with Ambassadors.
- Crocodiles now have ambient sounds (Yes I know it's an aligator sfect, but who cares?)
- Reliquary now costs 300 f/w/g but favor gen is doubled (10 forts = 1 fa per second)
- Fixed a bug where Relics couldn't be dropped off at Shrines.
- Fervor renamed to Iron Fortitude, Polytheism renamed to Ubermenschian Stamina, Mysticism renamed to Divine Blood, and Astrology renamed to Mythical Training

ATLANTEAN
- Atlantean Libraries are now called Universities for flavor. They now have observatory structures too now.
- Fixed a bug where Spider Eggs would increase used population by 2 PA x 4 SE, making Leto slightly more useful.
- Fixed a bug where Fundibalarius would use Egyptian textures when walking and during bored animations.
- Legionarius/Centurion Speed rounded up to 4.
- Added Curiassier (Hero)
-- Swapped Curiassier's Champion and Heavy textures around to denote their Royal Unit status.
- Fixed bugs where the Legionarius (Hero) wasn't properly affected by techs/relics that affected the Legionarius.
- Apart from Unique Heroes, Citizen Heroes and Oracle Heros, Atlantean "Human Soldier" Heroes (Contarius, Legionarius, etc) no longer have the ability to garrison Relics.
-- Atlanteans can now research "Sacred Mysticism" in their Shrine, which allows Oracle Scouts to gather Relics, and the ability to attack, akin to Hands of the Pharaoh.

EGYPTIAN
- Fixed an issue where Axemen would play their death sounds twice.
- War Elephants now follow Copper/Leather - Bronze - Iron
- Elephant Archers no longer have drivers (like AoE1/AoE2) and have proper bored animations now. Have upgrade textures now as well.
- Fixed Nekhbet's upgraded missing name.
- Fixed an issue where Medium Migdol Units wasn't granted for free, despite being supposed to.
- Armored Elephants no longer available.
- Eclipse no longer additive, but multiplacative, also affects favour generation for all non-tech/relic sources.
- Wadjets now cost 2 population.
- Rocs no longer appear in the Idle Military list.
- Added new possible name for Pharaoh... You'll know when you see it.
- Pyramid Monument now has a unique texture based on the white limestone pyramids from Pharaoh.
-- Sphinx Monument now made out of Black Granite.
- No longer get access to reliquary
- Skirmishers no longer insanely overpowered, now correctly functions as a sort of glass cannon, and removed it's anti-cav bonus.
- Sahnetjars can now hold up to 8 Relics.

GREEK
- Scythian Toxotes have been disabled from normal Supremacy play.
- Gastraphetes now trained at Archery Range, and Hetairoi at Stables instead of at the Fortress.
- Ceasefire now only lasts for 30 seconds instead of 60.
- Hades' Shades no longer take up population space.
- Updated Thuerophoroi description.
- Fixed Citizen Cavalry Description, now has 30% Hack Armor but 15% Pierce Armor.
-- Now gains an attack bonus vs Myth Units instead of Hippikons when Inquisition is researched.
- Hippikons can now be trained in the Classical Age again.
- Sphendonetes no longer has an attack bonus vs cavalry, costs more, but slighly more HP and armor.
- Hippocrates can now correctly pickup relics and drop them off.
- No longer have access to Mysticism or Sancticity.

NORSE
- Dummied out Meadhalls from Supremacy
- Norse Slaves now gather gold slower than Dwarves.
- No longer get access to reliquary

-- EM PR-2.5.7b --

GENERAL
- Simplified Cavalry HP, Archer/Cavalry/Infantry Speed, and Infantry + Cavalry Attack Speed techs into 1-tech units each.
-- Short Clothing now available to Egyptians, Atlanteans and Chinese.
-- Bloodlines now available to Greeks, Atlanteans and Chinese.
-- Marching now available to Greeks, Norse and Egyptians.
-- Close Quarters Efficency now available to the Greeks, Norse and Atlanteans.
- Removed Rubble Construction, Block Projections now takes it's place, bumped down to Heroic Age.
- Buildable Major God Statues now cost 25w, 25g, but only generate 0.05 fa per second.
-- As a precautionary measure, Statue Major God has been split into two entities, (buildable) and vanilla.
- Arrowslits can now be researched again.
- Reinforced Ram is now correctly Heroic Age again.
- Removed Slave Rowers, Steering Rudder is now Heroic Age and boosts Ship speeds by 15%.
- Astronomy and Cartography now longer affect range, but provide +1 LOS each (total of 8 combined) Bumped down to Classical/Heroic Age respectively, and much cheaper.
-- Now costs food instead of gold/wood.
- Baltic now resembles the original AoE2 Baltic a bit more (less land for connections, but more for the player, so more water + fish), there are now Grey Seals that spawn around the water in groups of 4-8, providing 200 food each, however are much tankier than normal huntables (Yes, research was done, since Walruses don't exist in the baltic sea)
- Highland now has Eurasian Common Cranes instead of the inaccurate African Crowned Crane. They're both functionally identical.
- Vinlandsaga now has Musk Oxen instead of Aurochs, since the latter didn't appear in North America.
- Chickens and Ducks no longer classified as WildCrops, and no longer affected by Husbandry-line technologies, however all food gathering units will gather from them at a rate of 1 by default (8 for egyptians, 1.5 for slaves, 1.2 for eggy slaves, 3 for citizens, etc) making them an extremely viable food source for the early game.
- Removed Reload Drill, Windlass now improves siege fire rate by 15% instead of 10% and is limited to the Egyptians, and Chinese.
- Updated House Description.
- Arson now 150f, 150g and can be researched in 30 seconds.
- Added Coastal, a sort of remake of AoE2's coastal based on Nomad.
- Updated Regent, No longer a hero, no longer has a sword, and now uses Misenus' texture.
- Updated Regicide, no longer sucks, has an autumn aesthetic (instead of Schizo culture terrain) based on River Nile, actually has fortresses based on your culture.
- Fixed a base game goof where Greek Rivers used Rock River Sandy instead of Rock River Grassy.

ATLANTEAN
- Roraraii, Velites and Venators now have shields again (original file was removed due to human error)
- Heavy Fireships now Presurrized Siphons, granting faster attack rates, range, and damage. Now Mythic Age.
- Atlantean military buildings added by EM no longer have cypresses.
- Copper Legionarius shields are now player coloured instead of always red.

CHINESE
- Now has Pillage instead of the Norse.
- Have access to Block Projections.

EGYPTIAN
- Fixed an issue where you couldn't research Shaduf from Granaries.
- Due to Limitations, Priests of Ra can no longer "build" (they never did however, due to conflicts with empowering) but can now empower faster than normal Priests.
-- Now have a limit of 3, and a higher attack bonus vs Myth Units than normal priests. Have better armor, HP but cost +50 gold.
-- Now have 12 range.
- Monumental Sphinx and Monumental Pyramid now have HP consistant with other monuments (3200 and 4800 respectively)
- Can no longer research Rubble Construction aka Block Projections to make Hathor more relevant.
- Updated Tusks of Apedemak's Description.
- All god unique priests are now part of the Auto-Upgraded Unit list, and upgrade automatically with each age.
- Paid in Blood and Hands of the Pharaoh now affect god-unique Priests.
- Obelisk (Decorative) healing range within it's LOS, now heals much slower. Now has a description.
- Priestesses can now deal 48 damage towards myth units by default (or 8 damage towards normal units) but cost 20 more gold.
- Sobek now has Rebellion instead of Tsunami, at the moment it can only stop the training of units for all players whilst WinterGod irons out how to activate the other features.

GREEK
- Ceasefire now correctly lasts for 30 seconds.

NORSE
- Axe of Muspell now correctly located in the Norse Archery Range instead of the Longhouse.
- No longer get access to Pillage.
- Norse Bowman costs slightly more (45w, 30g)
- Boo now costs 35w instead of 75w.

-- EM PR-2.6 --

GENERAL
- Regicide now has a higher tree density to further seperate it from River Nile.
- Bloodlines can now be researched in the Classical Age instead of the Heroic Age.
- Major God unique techs now researchable in the Temple.
- Removed automatic "Improved Scouts" tech, now all scout cav have improved overall stats, and such by default relative to their culture's human soldier dynamics.
- Apothocaries now correctly called Apothecaries, now heals at a rate of 2 vs 0.025. Now can be researched in the Classical Age.
- Artisanship can now be researched in the Heroic Age.
- Guilds (tech) now limited to Atlanteans, Greeks and Chinese.
- Tax Collectors buffed to 1 gold per second for 10/5 Houses/Manors. Now increases by Absolute rather than assigned to prevent any possible bugs.
- Fixed TCs not playing their construction completion sound effect.
- Taverns can no longer be built anymore.
-- Mercenaries plan got shitcanned too, no loss, they will not be missed.
- Removed Assassain's Guild as it was irrelevent.
- Spies have been restored to their original locations, now have correct damage bonuses, and a simplified description.
- Town Centers can now garrison cavalry, trade caravans and mounted archers.
- Fire Rafts and Siege Ships can now be trained in the Classical Age instead of Heroic.
- Human Soldiers no longer deal half damage vs Buildings, however Arson is no longer a common technology, being exclusive to the Norse now.
- Removed Initiative
-- Associated units (skirmishers and slingers) no longer have minimum ranges.
- Weaving now costs only 50 gold.
- Predators no longer attack Herdables anymore (since they don't attack the wild ones, there's no point in them attacking owned ones)
- Trees reverted to their original obstruction ranges (1.0 vs 0.4) as it negatively affected how AoM's territory control works.
- Incenidary Pigs now cost 60w and only have 30 HP now.

ATLANTEAN:
- Fixed University's missing cypresses.
- Fixed Shrine's Hitpoint Bar location, lowered poly count drastically (using a barely seeable unused statue of Arkantos that brought the poly count to 2700 Verts...) and added fire attachpoints.
- Revised Celeres a bit, now has less attack, and pierce armour, but gains a bonus vs armoured units.
- Ouranos no longer gets Falconry for free.
- Now have access to Artisanship.
- Cuirassier Heroes now 25% cheaper.
- Gaia now has access to Money Trend and Craftsmanship, as well as all generic Eco Guild techs in the Archaic Age.
- Argus now deals 10 crush damage.
- Fixed Lacquerius having player colour over their bronze and iron helmets.
- Arcani no longer have a bonus vs myth units.
- Kronos no longer gets faster Destroyers (Oranos already has that) but gets cheaper Destroyer Heroes instead.
- Javelineers now cost wood and gold instead of food and gold.
- Fire Ships now have a bonus damage against ships of 5, deal 5 Crush Damage, have more range, are faster, but all armour has been changed to 50% each, and they have less hitpoints.
- 

CHINESE
- Reverted Chinese Heroic and Mythic Roofs having player colours, instead now Mythic Chinese buildings will have gold terracotta tiled roofs.
-- Heroic Chinese Buildings now have dark green roofs.
- Can now "build" Mullberry Trees, which are gathered from slower but are not limited to one gatherer, available in the Classical Age, and have three upgrades instead of two.
- Now start with only one Scout, have four villagers instead of three, and no longer have a goat.
- Updated Fu Xi's wonder to be higher quality and upto snuff with the other Wonders.
- No longer have access to Artisanship.
- Paper Money rounded to 0.2 gold per house per second (upto 2 gold per second) now costs wood instead of gold. Can now be researched at the Library.
- Rocketry no longer requires Alchemy.
- Compass now available in the Classical Age.
- Fixed Chongli's Inferno icon.
- Gardens and Temples now have correct construction models.
- Shennong and Fu Xi's AI should use Timber Harvest and Year of the Goat correctly.
- Redesigned Library models. Based partially on the European Universities from AoE2.
- Added the Steppe Warrior, acting as the medium cavalry (aka decent vs infantry cav) for the Chinese starting in the Classical Age.
- Fishing Ship now correctly costs 50 wood instead of 65.
- Updated Crossbowman textures, and unit style.
- Steppe Lancer now simply Lancer. Now has Medium/Heavy/Champion textures (incl. horse and helmet)
- Removed "Outlaw" type units, don't fit the vision of the mod, and were meme-units anyway.
-- Compunction got nuked too, it will not be missed.

EGYPTIAN
- Can research Yoke Saddles again.
- No longer get access to Artisanship due to Bast's Adze tech.
- Pandotapoi no longer good against Archers, but respeced to take the role of a general purpose infantry akin to the Hoplite but weaker.
- Since Docks are basically Economic buildings now, their cost has been dropped to 20 gold.
- Camelry and Nile Lancers have been moved to the Migdol Stronghold, Baskilion Guards have been moved to the War Academy.
-- Fixed a goof where Camelry and Nile Lancers were unaffected by their champion upgrade.
-- Fixed a goof where Baskilions would be affected by both Migdol and War Academy line technologies.
- Axe Riders no longer have a bonus versus counter cavalry spear or pike units (Spearman, Phalangite, Bondi, etc)

GREEK
- Fixed a bug where Divine Blood and the "other" Divine Blood shared the same name/icon.
- Oxybeles now costs 125w, 100g, and now deals less damage versus Cavalry.
- Vaults of Erebus now correctly costs Food instead of Wood.
- Hippocrates now properly a hero.
- Fixed Bugged Classical Armory.
- Zeus original infantry damage bonus restored.

NORSE
- Chosen Spearband now functions similar to the Greek Hoplite and Epilektoi hybrid, functioning as a sort of "defensive infantry"
- Raiders now function like a mix between the Offensive and Raider-class infantry units as intended, costs 45f 20g now.
- Ulfsarks now trash infantry, and now train faster, cost 50f, 40w now.
- Fixed certain Bronze/Iron shield textures being misused in the wrong upgrade class.
- Vaeringi now function more closely to "unmounted Raiding Cavalry/less minmaxed huskarl" concept, and function as a sort of a more ultimate glass cannon as well.
- Updated Light Cavalry art assets.
- All Norse infantry may now correctly build again.
- Updated Warlords, now called "Stormeistari" have improved stats across the board (but more expensive) now a Super Infantry but is more suscepitble to pierce attacks than other Superinfantry.
- Buffed Varangian Guards, but made them more expensive.
- Non-Thor no longer get Burning Pitch, however the Norse get Arson in Mythic (Thor in Archaic) instead, Arson has also had it's bonus improved to 3 from 2. However it now costs double resources.


-- EM PR-2.6.2 --

GENERAL
- Ambassadors no longer affects shared LOS, as it is now automatic again, Ambassadors is now cheaper, researches faster, and allows you to train more caravan units.
-- Ambassadors now increases Caravan Limits by 5 instead of 10.
- Fealty renamed and reinconed to banking, now cheaper and researches faster, no longer makes Caravans cheaper, but does allow you to train 10 more caravan units.
- Handicraft and Trade Routes has been removed, it's caravan buildlimit affecting has been given to the Ambassadors line.
- Drastically cut down EM's en-language file size by removing unneeded language code from The Titans Language.dll file.
- Renamed and Reiconed Money Trend with Gold Hushing, as well Craftsmanship has been renamed and reiconed to Two-Man Saw.
- Fixed a few goofs with archaic hotkey names from The Titans.
- Fixed a goof where another player got the Blood of Typhon relic just saying: MYTH UNIT, also fixed it's name so now it's the blood of typhon and not the blood of a weather event.
- Removed Arrowslits entirely as Towers are pretty powerful enough as is, and Boiling Oil fulfilled the same role.
- Boiling Oil has been reverted to it's original state.
- Tracking now increases Line of Sight by 2 and Speed by 5%.
- Falconry no longer affects flying units.
- Team Bonuses should now work correctly again.
- Pulley and Construction Cranes have been merged into just Pulley which more or less replaces Construction Cranes role. Changed Icon to be black background instead of sky.
- Target Practice has been removed. It's accuracy affects to villagers have been merged into Thumb Ring, Thumb Ring now also researches faster, and is cheaper.
- Shepherdry has been renamed into Selective Breeding, and makes Livestock cheaper and faster training, the original Selective Breeding has been removed in it's entirity now. 
- Town Well line of upgrades has been pushed to the Classical/Heroic/Mythic Age respectively.
- Removed "General" class of techs (Handcart, Masons etc) from certain buildings (i.e Handcart line can only be researched from TCs now)
- Apiaries and Flax Farms have been removed from Supremacy again, this was done because Caravans/Transport Units already exist as a form of gold gathering, but also because Flax Fields incentivised hiding out too much instead of looking for gold/protecting trade routes, as well as issues with how resources are handled in game.
- Walls now cost Gold by default again and have the same build rate regardless if Stone Wall has been researched anymore or not.
- Watch Tower no longer affects the cost of Towers anymore, instead they cost 50w, 120 gold (150g for Egyptians) regardless.
- Dog Units and Incenidary Pigs are now trained in Stables instead of Granary/Storage Pit/Boo/Eco Guild
-- Dogs also got an overhaul, they are now cheaper, train MUCH faster, deal more damage, have slightly more armour, etc, so now they should be usable - oh and they get a x5 bonus vs all animal types.
- Waves can no longer be gathered from anymore, Villagers can still gather nearby fish however. Removed Fishing Techniques Entirely. Though Villagers Fish 0.10 More.
- Rebalanced Fish, they no longer have an insane amount of inital food, and can no longer increase beyond this inital amount (they will still steadily increase upto the number when not fished)
-- This is split into three groupings Small Fish (Sardines, Anchovies) = 300 food, River Fish (Tilapia and Salmon) = 350f, Medium Fish (Cod, Bass, etc) = 400f, Large Fish (Tarpon, Snapper, Cod) = 450f, and "Massive Fish" (Shark, Squid, Marlin) = 600f. 
-- Fish now generate 0.1 food per second.
- Recurve Bow no longer affects animation rates.
- Apart from Certain Trees (Erebus Tree, Dead Pine, Dead Fir, Spooky Tree, and Tundra Trees) all trees have 150 wood again.
- Large Berry Bushes, Grape Vines and Fruit Bushes now have 150 food. Olive Trees, Date Palms, and Fruit Trees now have 200 food.
- Erebus now has it's original lighting set back.
- Hyperinfantry now have 10% less pierce armour all round.
- Renamed Stone Tablets to Mathematics, and replaced it's icon.
- Merged the effects of Advanced Mathematics into Ballistics, which is now available in the Heroic Age for 300 Wood, 175 Gold.
- Alchemy now researches faster and is cheaper.
- Original Philosophy removed and Education has been renamed and reiconed to Philosophy. 
-- Oil Lamps removed, research time effect given to Philosophy.
- Removed Baskets and Terracotta Pottery, effects have been merged into Wheelbarrow.
- Wheelbarrow now takes 30 seconds to research, now costs 100f, 100w, Handcart 45 seconds, Handcart now costs 200f, 200w.
- Divided Close Quarters Efficency into the former, and Upperbody Strength Conditioning, the former affects infantry and the latter affects Cavalry.
-- DCQ is higher food cost, whilst USC is higher gold cost. Availability, Former: E, A, C Latter: A, G, N
- Supply Wagons no longer available in Supremacy.
- Jade Mines no longer emit light.
- Completely overhauled human/siege unit train times, there is no longer a hacky inconsistent -25% train time decrease for all h/s units.
- Removed Trapping entirely, whilst I do like the concept of having it, I'd much prefer it be a lower level of food gathering compared to Husbandry, and Plow-line once researched. Also because IRL trapping is a slow process, not to mention an increase in villager range/attack for hunting is a bit much since Fetters exist.
- Fixed a goof where Poison damages didn't generate Poison clouds to signify a unit being poisoned.
- Heroic Bloodlines now Mythic Age and costs 500 gold.
- Block Projections now costs 300g, 400w, but provides a -15% decrease in building cost. Changed icon to AoE2 Masonry icon.
- All walls now start with 300 hitpoints.
-- Stone Walls now increases hitpoints of walls by 600 like in Vanilla.
- Scarab Pendent now correctly states it affects Battering Rams, Behemoths, Fire Siphons, Portable Rams, Scarabs and Siege Towers.
- Buildings now longer deal area damage on destruction, and fixed bugged Town Center/Citadel Center animations.
- All Infantry Units now have a garrison speed bonus of 0.05 like the garrison attack bonus, but for increasing the speed of units like the Siege Tower and Battering Ram.
-- Resolved an issue where many units had an inconsistent attack bonus (i.e Andabatae, or Temple Guard)
- Transport Ships and Fishing Ships no longer take up population space, instead have build limits of 5 and 10 respectively.
- Dry Docks now available to all civilizations. Increases Ship limits by 10 instead of 5.
-- Fixed a bug where Cofferdam didn't increase ship limits.
- Docks can no longer Garrison attack at all (though can garrison all transport and fishing ships) are now classified as economic buildings, and thus cost no resources for the Egyptians anymore.
-- Naval Shipyards now required to have garrisoned ships in order to attack, has less attack and range, but more LOS (Last 3 taken from Dock's original stats), increased garrison limit to 10, takes 35 seconds to build as with all "basic" military buildings. Egyptian Naval Shipyards cost 75 gold instead of 50g.
-- Removed Shore Defenses. Can no longer research Analog Computing for Atlanteans.
- Ammunition Caches +100 Gold, +20 seconds to research.
- Removed Ancient Sciences, however it's role has been replaced with "Jade Books in Heaven" which is basically a relic that does the same thing.
- All Armory base (non minor-god) techs now cheaper due to them being divided.
- Walls no longer leave an obnoxious permenant fire effect upon their destruction.
- Updated Sahara, you will always have a herd of gazelles/ostriches, 2 pigs, and an elephant. Replaced Fruit Bushes with Date Palms, Elephants should be more common but only appear in groups of one.
- Removed Buildable Major God Statues, I had doubts about this, but I believe having them is more of a liability than keeping them.
- Herdables are now quicker to train (Goose/Turkeys 2 seconds, Goats/Sheep 3 seconds, Pigs 4 seconds, Cows/Yaks/Llamas 5 seconds)
- Farms now take 20 buildpoints instead of 10 to build now.
- Galgvior now always spawns Silver Mines instead of Iron/Silver/Gold Mines, this includes the starting mines.
- Venlesh has blessed the project again, Fir Trees now have fixed death animations.
- Since carry capacity has been moved to their own seperate techs, Gold and Wood-techlines are now slightly cheaper.
- Updated Baltic, now uses the Alps lighting set, now has dead oak forests (that spawn in larger blobs) instead of pine + snowy oak/pine forests 

Atlantean:
- Fixed a goof where Oranos' description mentioned the shared Atlantean TC civ bonus.
- Katoballistae now have less pierce damage, and less crush damage, but fire 4 projectiles instead of 3, are more expensive, and a larger area of damage, no longer deal bonus damage to ships and other siege weapons.
- Tortoise Formation now exclusive to Atlas, grants +15% Pierce Armour and +15% Hack Armour for 350 wood, 25 favor.
- Pavise now a general technology, makes Arbalesters slower by -0.3 however, costs 250w, 200g.
- Gaia Forests are worth 200 w each again. Also fixed them transforming into Oak Trees when chopped down or sucked into tornados.
- Gave the Secuitore, minor tweaks to properly reflect it's Somatophylax-esque role.
- Tweaked the Praetorian so that it functions closer to the Greek Hippeis (anti-infantry cavalry)
- The Retirarius now fuctions closer to the Phalanx in terms of effectiveness, and cost.
- The Bucellarius now has more attack and is much more expensive.
- Legionarius has been overhauled, and now functions as a general purpose heavy heroic infantry (quality vs quantity murmillo) are more expensive, have more hitpoints, armor, attack, etc.
- Laquerius now function like Infantry "Camelry" in that they are specialized against Infantry and Cavalry, but weak against everything else, they now take the role of "Atlantean Hypaspist" as well, and have been tweaked to fulfil this new role.
- Andabatae are now cheaper, and can no longer throw Javelins.
- Removed Shortbowmen, and Horse Archers from Supremacy gameplay, now more reasonable in price.
- Respeced Javelin Levymen, they now function like an archaic Trash archer, and no longer have a bonus against fortress units.
- Respeced Velites, they still function as a counter to Fortress, and Elite units, and now function as buffed up Sphendonetes.
- Respeced Fundibalarus, they now have less attack, 15%/20%/99% armour, cost 55w, 45g and function as the Classical "Standard" general-purpose Archer, just they have a bonus 2 crush damage.
- Restored original Dryad buildlimit (5 by default) behavior as the "new" one had issues where the train time was only counted after taking another player's herspides tree.
- Military School now takes 30 seconds to build instead of 50.
- Gets access to Windlass.
- Nerfed Katapeltes attack from 7 back to 5, but gave them a x5 bonus vs Cavalry and Cavalry Archers to prevent them from being a meme unit.
- Wartime Hospitality now provides +4 Population for all Manors, but costs 250g.
- Atlantean Court no longer provides a damage bonus vs buildings for Hand Cavalry, instead it increases their damage but makes them take longer to train. Now 200 food, 300 gold instead of 300f, 300g.
- Removed Fertility from Rheia, as it was mostly a redundent technology as by the time you would have it, you'd either be winning or have the maximum amount of villagers.
-- Instead Rheia followers can research Obsidian Beasts of Shangri-La, which costs 270g, 30f which basically upgrade your Behemoths to become even tankier and regenerate faster.
- Nereid Special Attacks now deal 100 hack damage instead of 50 hack damage. No longer available to Hyperion but Nereid now.
- Heirloom Greatswords now costs 275w, 20 favor, no longer has negative effects and increases attack rate and speed of Evocati by 20%, exclusive to Hyperion now.
- Heart of the Titans no longer affects favor cost.
- Hyperion's Satyrs stats equalized to patch 2.8 standard (i.e more expensive, but stronger, more accurate, etc)
- Dominates no longer boost nearby human soldier attacks, instead they boost nearby hero and myth units hack attacks.
- Vexillarius now cost 60f, 40g.
- Aquiliarius now cost 75f, 50g.
- Decanus no longer have a bonus versus buildings or deal crush damage, making them only specialized against heavily armored human units.
- No longer have access to Battlefield Medicine.
- Fixed Gather Time inconsistencies with animation times between the sex/genders/bmw models/etc variations of villagers (this wasn't done for political reason, this was done for gameplay reasons)

Egyptian
- Fixed Isis having an incorrect description.
-- Monumental Sphinx and Monumental Pyramid now correctly exclude Godpowers.
- Renamed Yoke Saddles to Chariot Yoke, and gave it a unique icon, Chariot Yoke now makes Chariots and Chariot Archers slightly more expensive, however increases their hitpoints and speed.
- Scythed Chariots are now more expensive, have less pierce armor, but are slightly faster, have a larger trample attack radius and have more line of sight
- Merged the Royal Lancer and Shock Lancer, no longer has a bonus vs Myth Units, but instead gains a bonus vs siege weapons and cavalry archers.
- Redesigned the War Academy, now it resembles the Greek Strategion and Norse Jarl's Hall in shape.
- Revamp of Nile Cultist, no longer insanely overpowered in mass, and only has a bonus versus infantry/cavalry now.
- Venom now renames the Scorpion Man to Scorpion King, gives them the previously unused upgrade texture, +4 Poison Damage, and finally gives them +100 hitpoints. Increased cost to 275 Wood.
- Monobeles now only deals 1 crush damage instead of 5. Costs 160w, 140g now.
- Sekhmet's Red Tide now researches faster, costs more wood.
- Bone Handles now only benefits Broadswordsmen.
- Crocodopolis now increases attack damage of Petosuchos by 10%, increased favor cost to 22.
- Sobek Guard renamed to Sobek Cult, only affects Nile Cultists now by increasing their hitpoints and attack by 20%. Costs 300g, 20 favor.
- Light Camels now cost 50 food, 60 gold, have 0.08 Hack Armour and 0.32 pierce armor.
- Axe Riders now cost 70 food, 50 gold, have 0.35 hack armor and 0.08 pierce armor, now deal half damage (2.5 base) against counter-cavalry infantry.
- Removed the buildable non-priest Obelisks since they were redundent meme buildings.
- Pitati now costs 48w, 30g, and deals 6 pierce damage rather than 7.

Greek
- Sphendonetes now have 50 hitpoints, 0.7/0.22 hack/pierce armor and 14 LOS, damage has been rounded down to 4 and cost 25 gold instead of 30.
- Theatron now costs 600w, 300 gold.
- Removed Thespian Hoplites (After all the Greeks big gimmick is a lack of good anti-MU opportunity) from Supremacy.
-- Also removed Greek Marines from Suprmacy, since they were kinda redundant.
-- Removed Thracian Noblemen, as well, Somatophylax already sort of fulfill the role of heavy "offense vs defense" infantry, also because the Pezhetairoi fits their role better as well.
- Greek Gods no longer have unique superinfantry, they have now been split into Superpikes (Agyraspides) and Super Infantry (Spartiate)
- Hippotoxotai no longer available in Supremacy, Gastraphetes now Hades exclusive again.
- Strategion now correctly costs 150w.
- Renamed Phalangite to Chalkaspides.
- Removed Hellenistic Metropolis.
- Tarantine Cavalry no longer researched at the Market, but the Palaestra instead.
- Hammipoi now exclusive to Athena, cheaper, costs favor, no longer grants bonus damage vs cavalry.
- Phobos' Spear of Panic now exclusively benefits Thorakitai instead of Hoplites, can now be researched at the Military Academy.
- Aegis Shield can now be researched at the Strategion and Military Academy.
- Jason and Hippolyta can no longer train Argonauts or Amazon Archers respectively.

Norse
- Stone Throwers now deal larger areas of splash damage, are more expensive, and deal pierce damage instead of hack damage.
- Gave the Alfar various buffs to make them proper Myth Units and such, such as more armor, longer range, longer LOS, etc - they are also more expensive, attack slower, and deal less damage however.
- Fimbulwinter Wolves now have more attack range, more hitpoints and an equal amount of hack and crush damage.
- Fixed a goof where Einherjar Berserk horns did not show SFX on nearby units.
- Arson now Classical Age again, -100f cost, -100g cost, bonus reduced to x2, Harjar damage bonus no longer replaced.
-- No longer get free Arson upon advancing to Classical.
- Thor Upgrades now correctly divised and expanded for Expanded Mod (i.e Archer armour and Inf/Cav armour now seperate) and all a tad cheaper.
- Riddarin now cost 50f, 75g. Hack Armour 30%, Pierce Armour 20%, 10 attack, +2 LOS.
- Updated Norse Cavalry Hall models (unfortunately death anims are placeholders again)
- Norse Gothi can no longer chaos convert enemy units, and can instead boost the attacks of allied myth units, heroes and human units.
- Foringi can no longer boost units, can instead gore human units a-la Ajax.
- Thor can no longer train Beowulf, Brynnhildr is now his Heroic (and in general) unique hero.
- Removed the buildable Campfires as they were redundant, just train Seers instead.

Scenario Editor
- Added Nottud's Patch 2.8 Triggers
- Restored unused Dove, renamed to Doves - Essentially it's like the seagull flock but more suited for in-land maps.
- Fixed Rock River Grassy, as it was just a copy of the big Limestone Rocks - so now they resemble the Sandy equivilants now.
-- Removed small variations of all river rocks due to obstruction size limitations, and due to ES wanting to do that (but never bothered to clean)
- Added Hay, Haybales, Mushrooms, Training Dummies, Willow Trees, Dead Oaks, Archery Targets, Trade Workshops (only vanilla civ variations atm) Ice Floats (both small and large, by WinterGod/Alan Wake) as well as Turtles on Log and Moose/s (from AoE3)
- Seperated Water Reeds into Reeds (aka Rushes) and Cattails. 
- Updated Iceberg Models (made from scratch, no longer giant mutated rock models) they now have an exclusive texture as well.

-- EM PR-2.6.3 --

General
- Weaving is now researched faster at 5 seconds.
- Added 3x3 Destruction variants (for Eco Guild, Garden, and Sky Passage)
- Removed Siege Drills.
- Engineers now only increases damage of non-ranged siege weapons (Battering Rams, Siege Towers etc) but now also increases attack rates of all Siege Weapons by 10%.
- Alchemy now increases the damage done by ranged siege weapons at the same rates of pre-2.6.3 Engineers (25% for Pierce, 50% for Crush)
- Moved Ironclad to Armory, moved Engineering Schools to University.

Greek
- Removed Lead Bullets
- Improved Arsonist design.
- Battering Rams now have at least 10 hack armour, and 225 hitpoints, increased blast radius of damage to 5 meters from 2, and attacks faster.

Egyptian
- Removed Lead Bullets

Norse
- Walking Woods now works with ALL Expanded Mod trees (before due to human error they were unable to transform EM's new trees)
- Portable Rams now cost 100w, 75g, have 200 hitpoints, have 5% hack armour, are 0.3 faster.
- Thor now gets a variant of Ironclad pertaining to his bonuses.

Atlantean
- Now use Greek destruction graphics instead of Egyptian.
- Redesigned Noble Cavalry and Hoplomachus textures to be more Atlantean (essentially they wear padded armour now)
- Slightly redesigned the Cranequiner, Lacquerius and Essedarius helmets to have solid player colours than the weird black plumes (due to graphical limitations)
- Bucellarius' lances no longer have a weird cyan colour.
- Arquebusiers now have smoke effects when attacking.

Scenario Editor
- Added Flocks of Geese and Flocks of Ducks
- Seperated Grass Brown and Grass Tall
- Added Wild Goose, Heron, Ibis, Seagull, Wild Duck, Dove
- Fixed and Restored Dove Flock.
- Replaced Aspen Trees (which were just a wild copy of Gaia Forest Trees) with Birch Trees which fill the same role whilst looking different to Gaia Forest Trees.
-- Added Autumn Birch Trees, Mixed Birch Forests, and Autumn Birch Forests. Replaced Aspen Forest with Birch Forest.
-- Coastal now variates between Autumn Birch and Autumn Oak Forests.
- Added Turtles on a Log, Lake Plants, Ferns (original Ferns now Bush Short) and Grass Patches from AoE3 (with changes)
- Revised Coral Reef objects to be distinctive and prettier objects. Added a second variant for the brown/barren/desert coral terrain.
- Fixed Rock River Grassy as the original RRG object was just a copy of Rock Limestone Big (all river rocks now have a smaller obstruction radius too)
- Renamed Beech Tree to Chinese Pine
- Removed a bunch of redundant or weird maps (i.e all non-styx/erebus hades maps, canyon, rainforest, etc)
- Revised Hawksbill, it should now fit within the obstruction radius, and does a standard 360 rotation instead of the weird triangular loop.
- Added Trout, since there needed to be more European/Asian freshwater fish.
- Added Tuna, since well Tuna wasn't already in the game, and needed some fish for Atlantic Ocean maps.
- Snowy Owls now render correctly

-- EM PR-2.6.3b --

General
- Cut down on the Shrine technologies (removed Demigod's Blood, Ubermenschian Stamina, Third Eye, Mysticism) also various cost changes (re: cheaper or redistributed costs onto food and or wood and adjustments too lazy to mention.
-- Fanaticism now increases the attack rate of all heroes. Heroic Age now.
-- Mythical Training now only affects recharge times.

Atlantean
- No longer has access to Draft Horses, Immortality or Horsemanship.
- Arquebus and Bombard Cannon techs now cheaper (150f, 150w and 300f, 300w respectively) and research faster.

Egyptian
- Moved all Sahnetjar-unique techs to Shrine.
-- Visionary now affects healing range, attack range and line of sight.
-- Paid in Blood lets all Priests train faster.
- Removed Sahnetjar
- Lighthouse restored back to Egyptian Villagers, costs 400g, but is built in 50 seconds (roughly) now has a build limit of one, however as long as one stands: All economic units have more hitpoints, all ships have additional range (ranged ships) and LOS, and Caravans/Transport Ships have get an increased amount of gold.
- No longer have access to Marching.

Greek
- No longer have access to Bloodlines, Medicine or Immortality.

Norse
- Gain access to Lightweight Materials, Relicquary and Marching.

-- EM PR-2.6.4 --

General
- Ballista Towers now fire Ballista Bolts again.
- Wall Connectors no longer show they have an attack.
- All Fortresses and Towers have their damage against ships restored at a x2 multiplier.
- Flaming Shot now costs 200w, 100g. Still adds x4/x2/x1.5 bonus vs ship multipliers to towers, fortresses and siege weapons
- Slave Markets now costs 50f, 50g and takes 10 seconds to research.
-- Slaves no longer have life spans.
- All Spies (except Areani) now classified as AutoUpgradedUnits. Spies and Areani now have a x5 damage bonus vs Heroes.
- Pure Breeds, Provisions, and Supply Lines now researched at the Library instead of at Military Buildings.
- Upper Body Conditioning now uses the unused Nobility icon, and renamed to Nobility.
- Bloodlines now costs 150f, 100g instead of 250f, 100g. Updated Icon.
- Updated Horsemanship icon.
- Siegecraft now exclusively affects Villagers now. Bonus against siege weapons/buildings changed to x2.5. Costs 200f, 300g now instead of 250f, 250g.
- Golden Fleece now has much more food available, and has large berry bushes instead of normal ones and Silver Mines instead of Copper Mines. The Golden Fleece unit can also no longer be placed unto boats, and shares it's LOS with everyone.
- Heroic Age and Mythic Age: All Myth Units get 10%/15% hitpoints and 10%/15% damage for standard attacks.
- Added retexture variations (black sheep and brown sheep) for Sheep
- Olive Trees now have icons, improved models and textures, and are now animated like all trees.
- Fixed Musk Ox turning into their caravan variation when attacking.
- Added Egyptian, Norse and Atlantean variations of the Brazier, fixed name, added an icon and added history file.
- Transport Ships now have Garrison Buttons and can be garrisoned properly now.
- Every Major God has access to a new, second major god technology in the Heroic Age, these are as follow:
-- Zeus has Atreidean Dynasty: improves the attack and speed of your heroes.
-- Poseidon has Lord of the Sea: improves your Fishing Ships, Caravans and Transport Ships to be faster, gather more and be cheaper.
-- Hades has Feast of Hades: Shades gain additional attack, bonus attack vs. myth units, and additional hitpoints.
-- Ra has Embalming Oils: Academy and Migdol units (except Pharaoh's Chosen Generals) return some gold on death.
-- Isis has Khoiak Festivals: Priestesses gain greater armour, attack range, line of sight and conversion range. As well as the ability to convert human soldiers.
-- Set has Rabidry: Animals of Set gain additional speed, attack faster, summon faster and take up less population.
-- Odin has Pillage: Hand Cavalry generate gold when fighting, and gain bonus damage vs buildings.  
-- Thor has Dwarven Siege Engineers: Siege Units are cheaper, have faster projectile speed and gain additional range.
-- Loki has Hersething: Hersir and Foringi have additional attack, train faster and are more resistant to pierce attacks.
-- Kronos has Kronia: Myth Units attack and recharge faster.
-- Oranos has Ivory Palaces: Human Soldiers train slightly faster, and military buildings (except walls, naval shipyards, palaces, and towers) are built faster.
-- Gaia has Aquaducts: Farms are built faster and cost less.
- Wheelbarrow now costs 150f, 50w, 20 seconds to research.
- Handcart costs 300f, 100w, 30 seconds to research. Now increases carry capacity by 15/20/20.
- Map Making/Military Foresight no longer affects villager LOS.
- Tracking and Falconry now affects Villager Line of Sight. Tracking now increases the LOS of Scouts by +4 instead of +2.
- Harter's Folley now increases LOS of scouts by 8 instead of 2.
- Added Beech Trees (based on the Alpha Oak Trees) and Big Cypresses (basically a remade upscale of the greek attachment cypresses based on the mediterranean cypress)
- Reworked Incendiary Pigs, they are now basically Petards that are only good against units (especially elephants and cavalry) and no longer have a lifespan.
- Herdable Water Buffalo no longer die automatically, changed a bunch of flags and stats so they function as a proper herdable unit as well (i.e much less hitpoints and armour)
- Toned down a lot of ambient sounds.
- Replaced the Naval Shipyard's selection/build sound as it was too raw and loud.
- Shipwright removed, it's effects have been given to Dry Docks. Removed Dry Docks increased Dock/Naval Shipyard repair rates. Now costs 400w, 400g.
- Layered and Enclosed Decks now cost Wood/Gold instead of Food/Wood.
- Removed Mythical Training; the effects of Mythical Training have been merged into Fanaticism.
- Marching has now been split into two technologies, Marching which improves the speed of Barracks Infantry, and is available to everyone except the Atlanteans.
-- And Aristocracy, which increases the speed of Academy units, and is available to the everyone but the Norse. Costs 200g, takes 30 seconds to research.
- Added Hyraxes, basically they're monkey variants balance-wise for non-Savannah Desert maps.

Atlantean
- Removed Celeres, Praetorian, Aquiliarius, Vexillarius and Extraordinarius from standard gameplay.
-- Klibanophroi inherit the Celeres Trident, and anti-armored unit bonuses.
-- Noble Cavalry inherit the anti-siege and anti-cavalry archer bonuses.
- Removed Colonists, they only really existed because of the expanded building lists, however since a couple of buildings were removed, they no longer serve a purpose. Cope and Sneed.
- Slightly respeced Secuitore, now closer to the Greek Somatophylax and correctly has an attack bonus against hyper-infantry (Phalanx, Retirarius, etc)
- Overhauled Ouranos' Clibannari, they now function akin to AoE2 Paladins as a fast and heavy cavalry unit, are cheaper but have less hitpoints, and armour.
- Cuirassiers no longer deal Trample Damage, now cost 70f, 35g, have 15% pierce armour.
- Arcuballisters are now a Mythic Archer instead of a Heroic Archer. Now fire their bolts in a straight line. Now have less range/LOS, +1 damage.
- Arcus/Arcus Heroes now have more range/LOS.
-- These were done as Archers historically had more range, and could fire faster than Crossbowmen.
- Contarius (and Heros) now have +5% pierce armour (at 20%)
- Cursarius now have -5% pierce armour (at 15%) and no longer have a bonus against Infantry, instead their bonus against heroes has been increased to x2.5.
- Areani now have 25%/25% armour now.
- Katoballistae no longer have a unintentional multiplier negative bonus.
- Analog Computing now costs 200g, 50w. No longer make Siege Biremes and Biremes faster, and instead increases train times by 15% instead of 10%.
- Atlantean Court now costs 200g but the hack damage amount has been decreased to 15% from 20%.
- Fundibalarius now have 10%/20% armour, now cost 55w, 30g.
- Klibanophoroi now inherit the Celeres' anti-siege/armored unit bonuses, trident, and have had their textures updated to also look more distinctly Atlantean (and add a Bronze unupgraded variant)
-- Now available in the Heroic Age, has 170 hp, 12 second recharge, 7 base attack and 32 charge attack, cost 95f, 55g, 35%/35%/80% armour, 10 LOS, and 5.8 speed.
- Dominates now boost human soldiers instead of heroes and myth units again. Updated textures to be more unique, hq and stylistically fitting to the game and Atlanteans.
- Fixed an old, hidden goof where Citizens were faster than other villagers despite their gimmick needing them to be slower.
- Gaia's Channels no longer affect Fishing Ships nor Caravans, costs 85g instead of 100g.
- Roararii are now comparable to Egyptian Spearmen in terms of stats, they however do not get an attack bonus vs Cavalry.
- Economic Guilds now have their proper icons restored, these were located in textures/icons but were never used despite being finished.
- Fixed Augur Helmet
- Anchors and Improved Harpoons now affected by Gaia's bonus.
- Moved the Pikeman and Jaguar Warrior to the Military School, they are now affected by the Levy/Conscript Military School too.
- Redesigned Lacquerius (again) they now return back to their "elite, trash infantry" roots, and loose their anti-cav/anti-infantry bonuses (as they were basically diet Fanatics otherwise)
- Evocatus lose their Javelin throw ability, this is now exclusive to the Legionarius.

Chinese
- Now get a new culture gimmick, buildings cost 10% more wood, cost 10% less gold.
- Town Centers now cost 350w, 350g, and gain +2 range, +25% hitpoints and +25% attack, this is because the Ancient Chinese were slow expanders for most of their history (until the Han Dynasty) but generally kept a hold on their cities.
- Now start with 150f, 100g, and 200w.
- No longer have access to Storage Pits, now use Mining Camps, Lumber Camps and Granaries instead, these cost 40w each.
- Outlaws and Compunction return from earlier versions.
- Removed Peasant Infantry from RM gameplay. Qiang Spearman now Archaic.
- Five Grains now costs 200g instead of 100w, 100g.
- Oracle Bone Script now correctly affects Peasant Barracks exclusively now.
- Added Siege Crossbow, which function similar to the Petrobolos, but with one bolt per attack (10pierce, 33crush damage)
- Added Repeating Ballista, a fast firing Ballista-type unit that is only good against infantry, archers, ships and other siege weapons.

Egyptian
- Re-added Horse Archers (previously Cavalry Archers) now have standard/medium/heavy/champion appearances (instead of just the last two) they function like their namesake in AoE1.
- Re-added Assyrian Tactics, it now costs 200w, 250g, provides them with a x1.5 bonus vs infantry, additional attack and hack armour.
- Lighthouses now correctly leave a 3x3 destruction instead of 4x4 destruction when destroyed. Take 90 seconds to build now.
- No longer has access to Apothocaries or Tombs.
- Gain access to Horsemanship.
- Monobeles no longer have a unintentional multiplier negative bonus.
- Paid in Blood now costs 300g, and decreases the decrease the train time of all Priests by 25% instead of 20%.
- Removed Red Tide entirely.
- Removed Conscripts from RM gameplay.
- Spearmen now have 25%/10% armour (they are counter cavalry now after all) and are now available in the Archaic Age.
- Desert Scouts lose their bonus against Economic units, this instead goes to their Light Camels.
- Sobek no longer gets Rebellion, instead has access to Plague, which is basically Locust Swarm on meth, and can attack all units in an area. Basically an anti-unit nuke, an Egyptian version of Lightning Storm.

Greek
- Peltasts no longer trash archers anymore, now also have -5 hitpoints.
- Sphendonetes now trash archers again, but have only 20% pierce armour instead of 22%.
- Theatrons now take 90 seconds to build.
- Agoge now costs 100f, 100g, and takes 25 seconds to research. However their hitpoints are now increased by 10% instead of 25% and food price increase is changed to 10% instead of 25%.
- Removed Hippocratic Oath.
- Pankration now costs 100f, 100g, but the attack bonus has been decreased to +1, train time unaffected.
- Hoplitodromos now costs only 150f, and the speed boost is now set to a fixed rate of +0.2.
- Tarantine Cavalry now costs 150f, and is researched in 20 seconds, however it increases the gold cost and hitpoints of Sarissaphoroi and Cavalry by 10%. 
- Removed Leonidas from Zeus (because frankly Leonidas was only added lazily) now gets Diomedes who is basically just a stronger version of mortal Arkantos as a consolidation for not having him instead.
- Poseidon's Lord of Horses now costs 50f instead of 100f, now researched in 25 seconds.
- Removed Psiloi from RM gameplay.
- Thorakitai armour stats have been decreased to 25%/15% since they are supposed to be counter cavalry. Now available in the Archaic Age.

Norse
- Perfusion now costs 1000f, 800g, now takes 30 seconds to research and now Longhouse slashes traintimes by 67% baseline.
- Supply Lines now researched at the Tingholl.
- Bloodbath now costs 300f, 250g and is available in the Heroic Age now.
- Gain access to Ballistics.
- Rus Colonies, Gothic Migration and Danish Reforms now available in the Mythic Age.
- Arson moved to the Heroic Age, and is now located in the Tingholl.
-- Removed Thor's Arson
- Stone Throwers no longer have a unintentional multiplier negative bonus.
- Harjars now available in the Classical Age at the Longhouse, have 15%/30% armour, 6 damage, and x5 vs buildings, now also do x2 bonus damage to armored units. Cost 60f, 45g now.
- Norse Bowman are no longer errounously referred to as Bogsveigir, but now as Skyti. Cost 25g instead of 35g.
- Removed Siegfried from Supremacy play (basically he's too much maintenance, mostly asset-wise to keep him in) so Odin gets Beowulf instead.
- Bragi's Swine Array now affects Bondi instead of Ulfarks, increased damage bonus to +x3 instead of +x1.
- Berserkergang now affects Berserkers instead of Ulfsarks now.
- Bondi now have 25%/15% armour.
- Giant Slaying Blades now makes Raiders good against all myth units, and provides them additional hitpoints.
- Dainsleif now exclusively affect Dengrir.

-- EM PR-2.6.5 --

- Venlesh's 4K Particle effects have now been included.
- Herdables have 75% less hitpoints.
- Buffed Perseus: Special Attack is now only used against Myth Units but has +5 range, +8 LOS, +0.2 speed, Attack decreased to 12 but now has a x8 bonus vs MUs, HP decreased to 380, +10% Hack Armour.
- Resolved some bugs with inconsistent name and descriptions
- Added Portuguese Translation
- Oak Trees with Snow now burn when Forest Fire is casted on them and are no longer available.
- Golden Fleece can now be placed on Boats again, as otherwise the mode was just KOTH.
- Chickens and Ducks will now be instantly killed by villagers again.
- Mail armour line no longer affects Ranged Human Siege
- Fire Lancers no longer classified as Archers (but still get increased armour from Archer armour line upgrades)
-- Removed Elite Fire Lancers upgrade, now can only be upgraded into Pyromancer Fire Lances in the Mythic Age, with additional hitpoints, attack, range, and attack rate.

-- EM PR-2.6.6 --

GENERAL
- Overhaulled the Dock
-- Purse Seine and Net Weights now also increases the gather rate of Whales by Fishing Ships. Removed Drogues and Harpoons.
-- Removed Cartography. Astronomy now costs 200w and increases the LOS of ships by 8 instead of 4. 
-- Steering Rudder now uses the same slot and requires Astronomy.
-- Engineers now renames several of the Ships. Disabled the standalone Ship ugrades (for space, but also compacting) as Dry Dock increased Ship HP, Bow and Arrow upgrades from the Armory affect the Arrow Ships, Engineers now improves Hammer Ships and Siege Ships and Alchemy upgrades Fire Ships/Rafts.
-- Removed the Naval Shipyard, Restored the Dock's ability to defend when garrisoning ships.
-- Unfortunately this means Water Trade has to be removed (It was janky anyway) Transport Ships are now cheaper however.
- Resolved some issues from the base game where some sound effects were unused, when they shouldn't have been (Jormund Elver death, uber arkantos 2nd death sound effect, tornado birth/death)
- Added Jewel of the Roc Relic which grants a free respawning Roc, as a nicity especially for when it appears in maps with lots of impassable borders and chokepoints.
- Town Centers now take an extra 60 seconds to build.
- The Classical Age now requires 500 food to advance, this is a temporary test.
- Siege Camps and Incenidary Pigs now available in the Classical Age.
- Mathematics no longer decreases Economic unit cost or train time, fixed an issue where it wouldn't affect tech costs. Cost changed to 400f/400g. Description fixed, it does affect gather rate tech costs.
- Tax Collectors no longer allows houses and manors to generate gold (that is now exclusive for the Chinese) instead it now decreases Trade Caravan train time by 25%.
- Guilds now decreases Trade Caravan animal costs by 25%.
- Massively increased the Anti-Siege bonuses for anti-siege siege weapons (as otherwise they'll deal paltry damage due to their high pierce/crush armour)
- Shepherdry no longer decreases the cost of Herdables, and now only decreases their train time by 50% instead of 90%
- All civilizations can no longer train heroes from Town Centers.
- Wheat Farms now look more like wheat, and now conform to the terrain beneath them.
- Fixed an issue with Torches having a glow beneath them instead of around the fire.
- Villagers now have different textures when Loom is researched.
- Battlefield Medicine replaced by Bringer of Fruit and only available to Persephone now (more in the GREEK section)
- Fixed a goof where EM gods didn't play the Age Advance sound effect upon advancing age.
- Pythagoras Teachings now works correctly. Updated description, it's only supposed to affect the heroic/mythic age gods.
- Pirate Ships now cheaper, more accurate, gain the ability to generate gold when fighting, are now good against other archer ships (being the weaker classical age counter to them) attack faster, move faster and trainable in the Classical Age. But lose their Myth Unit bonus, are weaker, have less hitpoints, and deal less damage. Now correctly an arrow ship.
- Fire Boats and Siege Ships now available in the Heroic Age.
- Added unique initial load backgrounds.
- Added a modified/stripped version of AL's Vanilla UI.
- All Town Defense units now have a lifespan of 60 seconds. All Rally techs now cost 75f, 75g.
- Town Well, Clay Pipes and Sanitation no longer affect the hitpoints of economic units. Instead Clay Pipes provides 3 population and Sanitation provides +5.
- Barter renamed and reinconed to Silver Currency. Now costs 100g.
- Ambassadors now costs 125g.
- Banking renamed/reiconed to Guilds. Now costs 250g. Now available to Greeks, Egyptians and Atlanteans.
- Guilds now uses the Banking Icon and is called Lending. Now available to everyone but Norse.
- Reworked Caravan Capacities, now they are limited to 100 gold initally.
- Reworked Artisanship as a Mythic Age technology, it no longer generates wood or increases villagers attack against trees, instead it increases the carry capacity of caravans and the amount of gold they can generate. Costs 300f, 200g, and now available to all civs.
- Artisanship's old effects have been moved to a new technology: Forestry, available in the Heroic Age, costs 150f, 150g, and now exclusive to the Greeks, Norse and Chinese. Instead of just generating resources a-la Hades' tech it instead allows Storehouses, Ox Carts and Lumber Camps to generate 0.1 wood per second.
- Split Loom into Loom, as well as Wilderness Training. Essentially the attack effects of the former have been shifted to the latter, into a tech that costs 50w. Wilderness Training also improves LOS, and Villagers hunting abilities (range, attack and accuracy)
- Tracking and Falconry no longer affect Villager LOS, and now cost 75f, 150f respectively.
- Included Venlesh's improved water textures to replace the jello-looking water with something closer to AoE2HD and AoMCD.
- Adjusted the tonemap.pfx settings to make the lighting better fit AoMCD better, appear less yellow, and decrease the chances of the overexposed and underexposed visuals under certain circumstances.
- Won't go too deep into it, but all Dog units have been rebalanced/respeced differently, most noteably having less hack armour, less hitpoints and more attack.

Definition updates:
- Light Infantry: Infantry with low armour stats, and fast speeds (Agrianian, Anti-Cavalry Counters, Roararii, etc)
- Armored Unit: Units that are "Armored" (Hoplites, Hyperinfantry, Cuirassiers, etc)

ATLANTEANS
- Implode now has an unlimited damage cap, the explosion will now deal more damage.
- Bucellarius is now Ouranos' unique unit. Clibannari removed from standard play.
- Removed Kronos' Sharpshooter (was too similar to the Arcus) instead Arbalests now take the role, and can be trained in the Heroic Age again.
- Removed Pavise from standard play.
- Removed Secuitores, as they were too similar to Fanatics.
- Ocelotl moved to Counter Barracks, and now affected by Levy/Conscript Counter Barracks Units.
- Military School removed, Areani, Unique Units, Pikemen and Dominates moved to the Palace, and now affected by Levy/Conscript Palace Units.
- Atlanteans no longer have access to Aristocracy.
- Gaia now loses xs as unique units (they can still be used in scenarios) instead Rangers, and their animals are now available instead. Can now heal by default again. Removed Herbal Lore.

PROMETHEUS
- Gift of Fire now gives Heroes a x2 bonus vs buildings.

LETO
- Volcanic Forge now only affects Automatons pierce resistance by 20% and other myth units pierce resistance by 10%. Costs 200f, 18fa.
- Wartime Hospitality now increases Manor population by 5 instead of 4. Now costs 220w, 16fa.

OCEANUS
- Hansophoroi renamed to Naval Chieroballistae, which now increases range instead of making them faster, and granting them additional projectiles instead of a bonus versus Economic units. Costs 200w, 14fa. 

ATLAS
- Moved to Heroic Age. Still available to Gaia and Kronos.
- Disabled Testudo in RM/CMP gameplay.
- Has Hesperides instead of Implode.
- Has Behemoths and Obsidian Beasts of Shangri-La instead of Argus and Io Guardian.
- Eyes of Atlas now increases Myth Units attack rate as well as their LOS. Now costs 275f, 22fa.
- Added Burden of Atlas, that more or less functions how old Titan Shield did. Costs 200 Wood, 15fa.

HYPERION
- Loses Satyrs and Gemino. Gains Stymphalian Birds.
- Reworked Eliteism, and made it exclusive to Hyperion. Now decreases population costs for heroes, increases their speed and LOS. Now costs 300g, 22fa.
- Gains Rheia's Gift, which has been renamed to Heavenly Light.

THEIA
- Has Traitor instead of Hesperides.
- Loses Stymphalian Birds, gains Satyrs and Gemino.
- Gains Heirloom Greatswords from Hyperion, now increases Evocatus attack rate by 15% and speed by 15%. Costs 200w, 15fa.
- Lemurian Descendants now allows Human Soldiers to regenerate. Costs 250g, 22fa now.

RHEIA
- Moved to Mythic Age. Now Available to Ouranos and Kronos.
- Now has Argus and Io Guardian.
- Has Implode instead of Traitor.
- Now has Petrified instead of Helios.
- Heroic Bloodlines now exclusive to Rheia, and increases all heroes bonus against myth units, as well as increasing their hitpoints. Costs 230 gold, 12 favor.

HEKATE
- Now available to Kronos and Gaia.

HELIOS
- Now available to Gaia and Ouranos.
- Gains Mail of Orichalkos.
- Gains Titan Shield from Atlas, which no longer affects Buildings, but increases Infantry hack and pierce armour instead. Now costs 350w, 15fa.
- Gains Poseidon's Secrets from Theia (One of Helios' symbols was the Horse)

Kronos Siege Build: Prometheus, Hyperion, Rheia
Kronos Myth Build: Leto, Atlas, Hekate

Ouranos Human Assault Build: Oceanus, Theia, Helios
Ouranos Heroes Build: Prometheus, Hyperion, Rheia

Gaia Turtle/Eco Build: Leto, Atlas, Helios
Gaia Healing Build: Oceanus, Theia, Hekate

CHINESE
- Scout Cavalry can now hunt and gather from Chickens, Ducks and Huntables, they don't require dropsites.
- Peasant Barracks Infantry can now build Towered Rams for 200w 100g, which can garrison 15 foot soldiers, and only attack buildings.
- Rice Terraces no longer available in standard gameplay.
- Paper Money now allows Houses to generate gold 0.2 per second. (Some 2 gold per second with 10 houses)
- Added Jian Swordsman, which functions as the Chinese Anti-Economic Infantry unit.
- Random AI Chinese "players" now correctly utilize Mining Camps, Lumber Camps and Granaries.
- Fishing Ships now correctly have a gold carry capacity and can now gather from whales properly.
- Salting and Preservation moved to the Granary.

EGYPTIANS:
- Ptah no longer gets Electrum Bullets, but Serpent Spear instead.
- Anubis gets Electrum Bullets from Ptah.
- Anubis now gains Leather Frame Shields, which now increases the pierce armour of Pitati instead of Spearmen (Yes I am aware this makes no sense, blame ES for not planning minor gods properly)
- Ptah now gets Bone Handles from Anubis. Now costs 100g, 10f and affects Shotelai instead of Broadswordsmen.
- Removed Crop Rotation (Reason: By the mythic age, eco techs sort of vanish and give way to techs that benefit offense)
- Restored Wyat for Sobek, however it now increases the hack armour, attack and animation rate of Archers and costs 350w, 20 fa. 
- Shaduf given to Hathor, now increases the build rate of farms by x4 instead of x2.
- Sun Dried Mud Brick given to Ptah.
- Restored Fertility, which is now exclusive to Hathor, it decreases the costs/train times of villagers/slaves by 25%. Costs 300f, 20fa.
- Nekhbets can no longer be upgraded to Nekhbet-Muu in standard play. However they now have more hack/pierce armour, 7.5 crush damage, no longer have a minimum range and are faster. Now has Birth SFX, improved sounds and Eclipse support.
- Removed Eclipse decreasing the LOS/Range of units, because it only affected the player that casted it instead of everyone (this can't be fixed due to limitations)
- Horus now gains Son of Osiris (renamed to Son of Horus) and Osiris gains Tornado.
- Priest of Set now gain more attack at the cost of less damage bonus vs myth units (still around the same)
- Merged Paid in Blood decreased train time with Visionary, given to Horus and renamed to Eye of Horus, Healing range bonus removed, LOS range increased to +6, now increases Priest damage by 50%.
- Spirit of Ma'at now has a healing range bonus, now effects EM Major God priests.
- Desert Cavalry no longer have bonuses against Cavalry Archers/Siege Weapons, and now good against armored units instead.
- Removed Temple Spearmen, since it was more or less replaced by the Medjay/Sacred Temple Guard, not to mention the Khopesh and Pandotapoi fullfilling the role a lot better.
- Set's Vultures are no longer invisible. Now called the Vulture Scout in Editor.

Isis Eco Build: Bast, Hathor, Osiris
Isis Favor/Priests Build: Anubis, Nepthys, Horus

Ra Trash/Eco Build: Ptah, Hathor, Horus
Ra Blitzkrieg Build: Bast, Sehkmet, Thoth

Set Archers Build: Anubis, Sekhmet, Sobek
Set Myth Build: Anubis, Nepthys, Thoth

GREEKS
- Hades now has access to the Archery Range and Toxotes in the Archaic Range.
- Hades' Charon now has a more unique model, with unique animations, and can now garrison Relics.
- Alexander the Great can now pickup relics.
- Greeks can no longer build Shrines, instead Palaestras replace this role to train and upgrade their heroes. The AoMXAI will build them (however the standard AI type will not, due to AoMEE using an unknown method of AI loader files)
- Olympic Parentage no longer researchable in the Town Center, but in the Palaestra instead. Atrediean Dynasty can also be researched in the Palaestra as well.
- Hera no longer gets Medusa, instead gets Chimeras and Flames of Typhon.
- Artemis no longer gets Chimera, instead gets Medusa and Face of the Gorgon.
- Athena gets Athenian Wall from Hera, now costs 200w, 20fa and only improves the hitpoints of walls/gates by 20%.
- Hammipoi increases attack of Ekdromoi by 15% instead of increasing their hitpoints by 30%.
- Sword of Dread now affects Thuerophoroi instead of Hypaspists.
- Removed Lawbringer from standard play.
- Hera now gets Trierarch from Artemis.
- Bacchanalia renamed to the more accurate Dionysia.
- Persephone now gains Bringer of Fruit at her Fortresses and Palaestra. Which replaces Battlefield Medicine. Bringer of Fruit now allows Human Soldiers to regenerate 2 HP per second and costs 300g, 30 fa.
- Artemis now gains Calydonian Boar Hunt which costs 400 w, 30 fa, and increases the attack rate, and damage against myth units/set animals of Peltasts.
- Archery Ranges can now correctly research minor god archer upgrades again.
- Xenagos now good against Armored Units, instead of being a mounted Myrmidon.
- Villagers can now attack Camels.
- All Olympian Unique Unit upgrades now normalized in hitpoint/attack increase (25%) 
-- Alexanderine Hetairoi changed to Seleucid Cataphracts, and now affects Kataphractoi instead of Hetairoi.
-- Now has a secondary effect, OM increases hack armor, OK increases speed, and OG increases range/los.
- Updated Molossus design and sounds to be a whole lot better. Based on the War Dogs from RTW now.

Zeus Heavy Infantry Build: Athena, Dionysos, Hephaestus
Zeus Specialist Build: Hermes, Apollo, Hera

Hades Defense/Eco Build: Athena, Aphrodite, Persephone
Hades Archer Build: Ares, Apollo, Artemis

Poseidon Cavalry Build: Hermes, Dionysos, Hephaestus
Poseidon Naval Build: Ares, Dionysos, Hera

NORSE
- Ulfsarks cost Food and Gold Again.
- Portable Rams now available in the Classical Age.
- Harjar no longer anti-armored units, now anti-academy/fortress units.
- Skirmisher now exclusively anti-archer.
- Champions no longer good against myth units/heroes, now good against armored units.
- Fire Giants now have an upgraded appearence when Granite Blood is researched (Based on WinterGod's Fire Giant Redesign)

RANDOM MAPS/Editor
- Removed Bog since it was a map that was a liability to CTD, and a general mess map.
-- Replaced with Salt Marsh, which fulfills a similar role but is more unique; it's more water focused and aggressive than Marsh with less hunt and copper, close TCs and tight forest corridors that impede building expansion, but plenty of fish are available.
- Added No Rush which is basically one of those old No Rush Maps, where players are given decent resources but are blocked off from each other by a line of forest, naturally this map will favor Freyja and Ptah players.
- Thinned out some of the lone trees in Lamia, and increased the distance between forests by 50%.
- Various maps now have (random) AI transport/fishing behavior now.
- Updated various ambient defenitions to cut down on crappier sounds, and have more consistency in ambient styles.
- Added Stone Blocks, Construction Bricks, and Underworld Rocks.
- Underworld Rocks now appear in Hades RM maps instead of Granite Rocks.
- Wild Crops
-- Blueberry Bushes now have a more greenish texture to differentiate them a bit more from Red Berry Bushes.
-- Renamed Large Berry Bushes to Gooseberry Bushes.
-- All Wild Crops now utilize the "Wild Crop - X" nomanclature in the Editor.
-- Mushrooms are now classified under Wild Crops and can now be gathered from.
-- Seperated Fruit Trees into Orange Trees and Apple Trees. Also updated their textures, Apple Trees are more suited for Autumn/Northern Forest maps, and Orange Trees are more suited for Greek/Savannah maps.
-- Wild Crops are no longer obscured by buildings.
- Added Arctic Hares.
-- Rabbits now variate between 4 different textures.
- Updated Coastal, Grey Seal spawns should be more consistent, players now get a group Rabbits, added lone random oak and birch trees, Seagulls also spawn instead of just Crows. Adjustments to the landscape. Marlin and Cod now spawn instead of just Salmon, all fish now spawn similarly like in older AoE games instead of groups of 3. Orca have been replaced with Fin Whales.
- Added Yew Trees, basically giant trees for Greek/Norse maps.
- Normalized Tree hitpoints to 15 (about 4 hits from a villager, 2 with Forestry)
- Incorporated JeHathor's Golden Lions mod.

-- EM PR-2.6.7 --

GENERAL
- Towers and Forts no longer have buildlimits.
- Pigs have restored pain sounds (based on Scenario 21 of FOTT's sound files)

CHINESE
- Rebalanced various trash units properly so they are quantity > quality (i.e Qiang Spearman now costs 35f, 25w, etc)

SCENARIO/RM/EDITOR
- Added Fox nature unit.
- Added Wild Crops - Fig Tree.

-- EM PR-2.6.8 --

GENERAL
- Overhaulled Sentry Guards into Arrowslits. Now costs 100f, 200w, and is a proper successor technology to Crenellations. Increases Tower attack rate by 20%. Now exclusive to the Greeks, Egyptians and Chinese.
- Removed Fragmented Shot.
- Removed all references to decreased Research Rates, and increased Accuracy, as thorough playtesting has revealed the Techtree is not coded to allow modification of these values (for some reason)
-- Thumb Ring now costs 100f, 150 wood, and is no longer available to the Atlanteans.
-- Increased "Accuracy against moving units" is still possible so Ballistics remains.
- Engineers no longer affects ship or siege weapon attack rate. Instead it has been split off into Winch, which is available in the Heroic Age and costs 150g, 350w.
- Engineering Schools reiconed and renamed to Mechanics, Now costs 300w, and no longer affects costs, instead making Siege Weapons train 75% faster.
- Removed Provisions, Logistics and Pure Breeds (Reason: Frankly this tech was greasy, and it's roles are better off as minor god techs, or relics)
- Mathematics now costs 300f, 300g, 300w.
- Town Well removed, Clay Pipes now available to all civilizations, and increases population by 5 instead of 3.
-- Egyptians now have access to Sanitation.
- Philosophy Reworked into a Relic: Lost Dialogues of Plato (Reason: Let's be honest, that tech sucked, and if researched it was an unnessecary obligation, so it got turned into a relic instead...for the best)
- Removed Hiding Spaces (Reason: Yeah, this was a very useless, specific tech...if there was Garrison Healing it'd be justified)
- Removed Forging. Cupellation moved to the Library (Reason: Helps avoid players trying to quickly jump onto getting these techs)
-- Cuppellation now costs 250g, 250w, decreases Armory tech costs by 10%.
- Removed the Scout LOS upgrades.
- Human Soldier LOS upgrades changed.
-- Map Making now inherits the name and icon of Tracking. Costs 75f, only affects Infantry now, found in Barracks and Academies now.
-- Military Foresight now inherit the name and icon of Falconry, now costs 100f, and exclusively affects Cavalry, found in Stables.
- Marksmanship now available to all civilizations in the Classical Age, costs 75 wood, and now only increases LOS of Archers.
- Moved Ironclad back to Siege Camps. No longer affected by Thor anymore.
- Cofferdam now increases Ship Build limits by 10 instead of 5.
- Enclosed and Layered Decks no longer affect Fishing Ship carry capacity, and instead increase ship hitpoints.
- Fishing Ship gather line regains it's carry capacity effect. PS - Food cap increase, SA - Food + Gold, NW - Gold.
- Ship armour upgrades moved back to Docks. Thor loses his Mithril Plating and ageless/cheaper ship armour.
- Astronomy now costs 150 wood.
- Steering Rudder no longer requires Astronomy, and now costs 150g, 150f.
- Renamed Block Projections to Geometry.
- Masons now costs 150f, 175w, moved to the Library/Tingholl, and requires the Heroic Age.
- Architects now costs 300f, 200w, moved to the Library/Tingholl, and requires the Mythic Age. 
- Every Civilization now has the same unit upgrade techs (i.e Medium Infantry) 
- Tombs is now available for all civilizations, and decreases the population of all heroes by 1.
- New Maps: 
-- Boreal, it's snowy autumn terrain, low hunt, small arena map, many but sort of thin and closeish woodlines. Great early game map.
-- Spokes, center forest, and surrounding forest. Decent Gold, lots of Wood, Hunt is enough to get you started.
- All Spy (including Atlantean Areani) units have been disabled in standard play (Reason: Kinda useless, will integrate some anti hero functionality for different units)

ATLANTEANS
- No longer get Cannons, Arquebusiers and Flintlock.
-- Atlanteans now get Siege Catapults like the Egyptians, Norse and Chinese.
- Now get Clibannari as a generic Mythic Age heavy cavalry unit, though now costs 3 population, has 35 hack armour and 50 pierce armour and deals trample damage.
- Ocelotl now also good against heroes.
- Removed Ouranos' Ivory Palace.
-- Added Standing Army as his Heroic unique technology, which reduces the costs of all unit line upgrades (Infantry, Cavalry, and Archers) by half. Costs 180f, 20fa.


CHINESE
- Renamed Azure Dragon to Yinglong
- Renamed Vermillion Bird to Fenghuang.
- Renamed War Salamander to Great Waran.
- Chinese Gardens can no longer generate favor.
- Chinese now primarily gain favor through Sacrificing resources through their Temple (90 w = 10 favor, 100f = 11 fa, 110g = 12 favor)

EGYPTIAN
- Disabled Shortbowmen, and Light Camels in gameplay.
- Skirmishers have been overhaulled, they are now available in the Classical Age, cost 50f, 30w, deal 5 pierce damage, are faster, but only have a x2 bonus vs Academy/Fortress units (and now deal x0.5 damage vs cavalry)
-- Updated Design
- Axe Riders now inherit the stats of the Light Camel, and are no longer good against infantry.
- Scythe Chariots now correctly also good against heroes.
- Desert Scouts now deal bonus damage against siege weapons.

GREEK
- Disabled Xenagos in standard play.
- Sphendonetes now cost 50f, 40w, deal 6 pierce damage, are faster, but now only deal x2 versus fortress units (and now deal x0.5 damage vs cavalry)
- Citizen Cavalry now deal bonus damage to armored units instead of infantry.
- Phalanx and Hetairoi moved to Fortress.
- Pezhetairoi now also good against Heroes.
- Removed Lord of the Sea.
-- Added Biology as Poseidon's Heroic Technology. It costs 180f, 17fa and decreases the population of Cavalry/Sarissaphoroi by 1.
- Oxybeles now take up 3 population, and have 90 hitpoints instead of 150.
- Prodromos now deal bonus damage to siege weapons.

NORSE
- Skyti now train in 12 seconds instead of 15.
- Nerfed Fimbulwinter Wolves from 15 damage to 12, 200 hp to 50 hp.
- Riddarin: 140 hp to 130, 20 pierce armor to 15, 75 gold to 70, train time 16 to 15.
- Perfusion now costs 800f, 600g, and now makes Norse Infantry cheaper by 33%, reduced train time increase to 10%.
- Now have access to Melee Practice again.
- Bloodbath moved to Longhouse, now requires Melee Practice, now costs 300f, 225g, now increases attack rate by 10% instead of 20%, Moved age from Heroic to Mythic requirement.
- Thor loses his Halberdier, and gains the previously shared Thegn, which is no longer a trash infantry costs 50f, 70g, has 40/15/60 armour, and 9 hack attack, x2 bonus vs infantry.
- Vaeringi now re-speced, they now function in a similar role akin to Greek Hoplites (albeit a quicker, glass cannon version)
- Hirdman lose their anti-infantry bonus, now cost 60f, 55g, have 30% hack and 30% pierce armour, deal 11 damage.
- Champions now also good against Heroes.
- Spejder now deal bonus damage to siege weapons.

-- EM PR-2.6.8b --

GENERAL
- Removed Wilderness Training
-- All villagers get 6 attack (Norse get 7, Atlantean 8 + 9)
-- Hunting Dogs now increases villager LOS
- Husbandry and Selective Breeding now research in 20 and 30 seconds respectively.
- Clay Pipes now costs 150f, 50g. Sanitation now costs 250f, 150g.
- Ashlar Polygonal Masonry now doubles the garrison size of fortresses, and increases their LOS by 12.
- Arrowslits now effect Fortresses. 
- Classical Age now costs 400f again.
- Guard Tower now increases LOS by 6, and increases projectile count to 4.
- Ballista Tower now decreases the projectile count back to 1, and increases LOS by 6.
- Levy/Conscript techs now reduce train times by 33% instead of by 25%
- Signal Fires and Carrier Pigeons moved to Town Center, and no longer affects fortresses, farms, fish traps. Now Village Watch and Town Patrol respectively. Now only increase LOS by 4 each.
-- Village Watch now costs 125w.
-- Town Patrol now costs 250w, and takes 40 seconds to research.

ATLANTEANS
- No longer get quicker training units by default.
- Bastioned Castra no longer increases costs, now increases LOS by 12.
- Military School restored. Lacquerius, Pikeman, Legionarius and Fanatic moved there. Restored levy/conscript techs for them there too.
- Hospital now available in the Classical Age now costs 100w, 30g. Increased healing rate to 1, with a range of 20. Now has 1k hitpoints.
- Herbalism now increases Hospital heal rate to x2, Surgery increases it to x4.
- Updated various head textures' faces.

CHINESE
- Skirmishers now cost 45f, 30w.

GREEK
- Somatophylax now good against Archers and Buildings.
- Hetairoi now also good against Siege Weapons.
- Petrobolos Bireme now has an icon again.
- Phalanx renamed to Promachos. Updated texture and icon.
- Pezhetairoi design improved.

-- EM PR-2.6.8c --

GENERAL
- Fixed Ambassadors/Guilds description
- Fixed Scandinavia when generating two team games (supported upto 3x3)

ATLANTEAN
- Venators faster, have less HP, cost less food.
- Andabatae move faster, have less hack armour.

EGYPTIAN
- Sappers can no longer build. Now cost 40w, 55g. Have 5 Hack Damage, 5% hack armour.

GREEK
- Arsonists now cost 40w, 70g.

NORSE
- Alfar now has a texture again
